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1) CBT doesn't carry over TF2 painted hat colours, I used the "Hat Painter & Crit Glow Tools" to paint them, but once bonemerged with CBT, it reverts back to it's original colour (which is to say, the skin that was set before painting it).
2) Material changes on child models are not carried over when duplicated on the spot or duped for later use. I used the submaterial tool to try and change a child model's eye material (with the base model being invisible) but said child's materials always reverts back to default when duplicated (It does also not carry over saves). Material changes to the base model still seem to work just fine when duplicate/duped.
Not sure if these are actual bugs or just something weird from my end, but here you go.
Regarding the painted hats... I don't have TF2 and I can't find paintable hats in the workshop. I've changed something else, but I don't know whether it's worked out.
But child model submaterials still seem to not work, the changed materials still return to their default textures when duped/duplicated.
Here's a tiny recording I did for some of the testing:
https://www.youtube.com/watch?v=MMj8KBl0O6k
On another note, I thought it might have been a conflicting addon problem, but after turning everything off except CBT and the Submaterial tool, it still doesn't seem to work.
Good luck if you ever get around to fixing this! Still a game-changer for animators regardless of that, thanks for the support!
The problem seems to be with the child bone editing convar (sv_compositeentities_childboneediting). I had it set to 1 when the problem was happening. Setting it back to 0 fixed the finger poser issue.
having the context menu open while selecting does that