RimWorld

RimWorld

Combat Extended
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Klausberger 17 Dec, 2022 @ 8:09am
Vanilla + 3 DLC + Harmony and CE
XML error: Duplicate XML node name combatPower in this XML block: <PawnKindDef ParentName="LightMechanoidKind"><defName>Mech_Militor</defName><label>militor</label><race>Mech_Militor</race><combatPower>45</combatPower><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Mechanoid/Militor</texPath><maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Slugger</maskPath><shaderType>CutoutWithOverlay</shaderType><graphicClass>Graphic_Multi</graphicClass><drawSize>1.25</drawSize><shadowData><volume>(0.3, 0.4, 0.3)</volume><offset>(0,0,-0.25)</offset></shadowData></bodyGraphicData></li><li><bodyGraphicData><texPath>Things/Pawn/Mechanoid/MilitorAncient</texPath><maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Slugger</maskPath><shaderType>CutoutWithOverlay</shaderType><graphicClass>Graphic_Multi</graphicClass><drawSize>1.25</drawSize><shadowData><volume>(0.3, 0.4, 0.3)</volume><offset>(0,0,-0.25)</offset></shadowData></bodyGraphicData></li></lifeStages><weaponTags><li>MechanoidGunShortRange</li></weaponTags><combatPower>90</combatPower><modExtensions><li Class="CombatExtended.LoadoutPropertiesExtension"><primaryMagazineCount><min>5</min><max>6</max></primaryMagazineCount></li></modExtensions></PawnKindDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Showing 1-6 of 6 comments
Zan 17 Dec, 2022 @ 5:54pm 
This was posted in another thread which helped me find the source of the problem

Go to your steam workshop folder, find CE folder and find Races_Mechanoid_Light. Then open it with notepad and delete (<Operation Class="PatchOperationReplace">
<xpath>Defs/PawnKindDef[defName="Mech_Militor"]/combatPower</xpath>
<value>
<combatPower>60</combatPower>
</value>
</Operation>)
After that save the file and launch the game. Should be working just fine (probably). Atleast you won't be getting this annoying message anymore.

My version of Races_Mechanoid_Light.xml did not have this but instead:

<Operation Class="PatchOperationAdd">
<xpath>Defs/PawnKindDef[defName="Mech_Militor"]</xpath>
<value>
<combatPower>90</combatPower>
</value>
</Operation>

If you delete this and save it will remove the error and I assume use the default value of 45 it already had.
Last edited by Zan; 17 Dec, 2022 @ 5:55pm
McClain 23 Dec, 2022 @ 5:30am 
Same issue, same mod-load order, all three DLC. Attempted the fix discussed above, it only created more error messages about it failing to load various traits of some kind.
McClain 23 Dec, 2022 @ 11:36am 
The development snapshot linked on the github repository does not have this problem. I recommend using it.
Originally posted by Zan:
This was posted in another thread which helped me find the source of the problem

Go to your steam workshop folder, find CE folder and find Races_Mechanoid_Light. Then open it with notepad and delete (<Operation Class="PatchOperationReplace">
<xpath>Defs/PawnKindDef[defName="Mech_Militor"]/combatPower</xpath>
<value>
<combatPower>60</combatPower>
</value>
</Operation>)
After that save the file and launch the game. Should be working just fine (probably). Atleast you won't be getting this annoying message anymore.

My version of Races_Mechanoid_Light.xml did not have this but instead:

<Operation Class="PatchOperationAdd">
<xpath>Defs/PawnKindDef[defName="Mech_Militor"]</xpath>
<value>
<combatPower>90</combatPower>
</value>
</Operation>

If you delete this and save it will remove the error and I assume use the default value of 45 it already had.

I can confirm that this does seem to resolve the issue. For anybody interested, the file is located at: YourSteamDir/steamapps/workshop/content/294100/2890901044/Biotech/Patches/ThingDefs_Races/Races_Mechanoids_Light.xml

All you have to do is find and remove the section listed in the comment above and save the file. This will resolve the error until the team addresses it in a future update.
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