RimWorld

RimWorld

Combat Extended
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CE is failing to patch... Everything?
I use vanilla weapons/armor/etc. expanded because it was in the compatibility and everything failed to patch.I also noticed stonecutter benches just wont work too? A total of 174 things failed to patch, I can post the link to it but here's a few;

Failed to patch Gun_DoomsdayRocket with error System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__9 (Verse.ThingDefCountClass product) [0x00000] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x0003b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Predicate`1[T] match) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.GenCollection.Any[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00000] in <a3ecb7f3699146939cf9b29bca0b2137>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__6 (Verse.RecipeDef recipeDef) [0x00012] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher..cctor () [0x001b7] in <92389964427a419a9ecb42c85a22c06d>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to patch VWE_Gun_LightSMG with error System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__9 (Verse.ThingDefCountClass product) [0x00000] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x0003b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Predicate`1[T] match) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.GenCollection.Any[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00000] in <a3ecb7f3699146939cf9b29bca0b2137>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__6 (Verse.RecipeDef recipeDef) [0x00012] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher..cctor () [0x001b7] in <92389964427a419a9ecb42c85a22c06d>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to patch VWEL_Gun_LaserPistol with error System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__9 (Verse.ThingDefCountClass product) [0x00000] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x0003b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Predicate`1[T] match) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.GenCollection.Any[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00000] in <a3ecb7f3699146939cf9b29bca0b2137>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__6 (Verse.RecipeDef recipeDef) [0x00012] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher..cctor () [0x001b7] in <92389964427a419a9ecb42c85a22c06d>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to patch Pila with error System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__9 (Verse.ThingDefCountClass product) [0x00000] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x0003b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Predicate`1[T] match) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.GenCollection.Any[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00000] in <a3ecb7f3699146939cf9b29bca0b2137>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__6 (Verse.RecipeDef recipeDef) [0x00012] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher..cctor () [0x001b7] in <92389964427a419a9ecb42c85a22c06d>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to patch Beer with error System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__9 (Verse.ThingDefCountClass product) [0x00000] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x0003b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Predicate`1[T] match) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.GenCollection.Any[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00000] in <a3ecb7f3699146939cf9b29bca0b2137>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__6 (Verse.RecipeDef recipeDef) [0x00012] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher..cctor () [0x001b7] in <92389964427a419a9ecb42c85a22c06d>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to patch Beer with error System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__9 (Verse.ThingDefCountClass product) [0x00000] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x0003b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].FindIndex (System.Predicate`1[T] match) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.GenCollection.Any[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x00000] in <a3ecb7f3699146939cf9b29bca0b2137>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher+<>c__DisplayClass0_0.<.cctor>b__6 (Verse.RecipeDef recipeDef) [0x00012] in <92389964427a419a9ecb42c85a22c06d>:0
at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CombatExtended.Compatibility.WeaponToughnessAutoPatcher..cctor () [0x001b7] in <92389964427a419a9ecb42c85a22c06d>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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Zobrazuje se 115 z 19 komentářů
Also getting

[Combat Extended] Patch operation Verse.PatchOperationFindMod(Vanilla Factions Expanded - Pirates) failed
file: G:\Games\Steam\steamapps\workshop\content\294100\2890901044\Patches\Vanilla Factions Expanded - Pirates\ThingDefs_Misc\Addon Weapons\VWELRangedWarcasket.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Also getting

[Combat Extended] Patch operation Verse.PatchOperationFindMod(Rimsenal - Core) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2890901044\Patches\Rimsenal Collection\Core\Apparel_RS_CE.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
I don't get these errors but on modded apparel i get laughable result like in the Kijin mod,dark marine armor has 1 mm RHA or MPa(around 1,5 and 0,5 respectivly)
Yes, I Use CONN and the armor is also un oatched.
I've got this problem too.
Also getting

[Combat Extended] Patch operation Verse.PatchOperationFindMod(Rimsenal - Core) failed
file: G:\SteamLibrary\steamapps\workshop\content\294100\2890901044\Patches\Rimsenal Collection\Core\Apparel_RS_CE.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ClearCachedPatches_Patch3 ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Nevermind. Started the game up again and I'm back to the same errors as before.
Same here, CE not loading heruan defs.
Getting the same issues, started today
I'm having the same problem except that when I start a game the weapons that failed to patch do have ammo and can be used.
My temporary workaround is to unsub and resub before starting the game.
Naposledy upravil Some Guy with a Shotgun; 3. pro. 2022 v 4.42
Three days ago, the game was running just fine with this mod. Now CE is throwing these errors at me. Additionally, upon trying to start a new colony, the drop pods are stuck in the air and animals are frozen in place.

Between three days ago and now, only four of my mods updated. Hospitality, Everybody Gets One, CM Color Coded Mood Bar, and LWM's Deep Storage.

Possibly due to sudden incompatibility with one of those mods?

Edit: It was "Everybody Gets One". It had a major update that added a dependency. Once I got that cleared up, all the patching errors went away.
Naposledy upravil Soatari; 3. pro. 2022 v 14.57
Same to me also the pawns clothes are purple squares now
Alright, so for some reason VFE Security screws with everything and it makes the game throw CE errors that 'fail to patch' although they still work.
Anyone did solve the puzzle behind VFE-Pirates patch fail? Can't find a way to get rid of that one.
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Zobrazuje se 115 z 19 komentářů
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