RimWorld

RimWorld

Fortification Industrial - Citadel
What do the different Decoyfacilitys do?
As in what does each one do different
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Infrasonic -- Manhunter Packs
Energy Signal -- Mechanoids
Electromagnetic Signal -- Normal Raids
AOBA  [kehittäjä] 18.3.2023 klo 13.18 
List of incident support currently

===Infrasonic
==Vanilla
Infestation
DeepDrillInfestation
ManhunterPack
AnimalInsanityMass

==Alpha Animals
AA_IncidentStalkingArcticLion
AA_IncidentClutchMother (3 variant)
AA_IncidentSummitCrab
AA_CactipineDropPod
AA_Incident_BlackHive
AA_IncidentFungalHusk

==Vanilla Genetics Expanded
GR_ManhunterMonstrosities

==Vanilla Events Expanded
ManhunterPackPurple
AnimalInsanityMassPurple

===electromagnetic
==Vanilla
RaidEnemy
MechCluster

==Royalty
ProblemCauser

==[SR]Raid Extension
SrPoaching
SrLogging
SrHositleCaravanPassing
SrHositleTraveler

==[SR]Factional War
SrFactionWar
SrFactionWarShellingSiteGenerate
SrFactionWarContentionSiteGenerate
SrFactionWarTempCampSiteGenerate

==Vanilla Factions Expanded - Vikings
VFEV_SlaverRaid
VFEV_PillageRaid

==Vanilla Events Expanded
RaidEnemyPurple

===enegry
==Vanilla
MechCluster
PsychicEmanatorShipPartCrash
DefoliatorShipPartCrash
so just to make sure it diverts drop pod raids right?
and does it do anything special with the better infestiations mod?
Is it possible to patch this to add dire raids?
AOBA  [kehittäjä] 29.7.2023 klo 9.31 
SutiituS lähetti viestin:
Is it possible to patch this to add dire raids?
i'll take a look if it is an independent incident.
Does these buildings interact with Rimwar units?
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