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번역 관련 문제 보고
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) Verse.Thing:Verse.Thing.SpawnSetup_Patch3 (Verse.Thing,Verse.Map,bool)
Verse.Mote:SpawnSetup (Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch4 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.GenSpawn:Spawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.WipeMode)
CM_Callouts.TextMoteQueueTickBased:Update ()
CM_Callouts.CalloutTracker:UpdateTextMoteQueuesTickBased ()
CM_Callouts.CalloutTracker:WorldComponentTick ()
(wrapper dynamic-method) RimWorld.Planet.WorldComponentUtility:RimWorld.Planet.WorldComponentUtility.WorldComponentTick_Patch0 (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
at Verse.Mote.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.GenSpawn.Verse.GenSpawn.Spawn_Patch4(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
at Verse.GenSpawn.Spawn (Verse.Thing newThing, Verse.IntVec3 loc, Verse.Map map, Verse.WipeMode wipeMode) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at CM_Callouts.TextMoteQueueTickBased.Update () [0x00056] in <4ed12324765e40e08d964fde0ac700ca>:0
at CM_Callouts.CalloutTracker.UpdateTextMoteQueuesTickBased () [0x00022] in <4ed12324765e40e08d964fde0ac700ca>:0
at CM_Callouts.CalloutTracker.WorldComponentTick () [0x00099] in <4ed12324765e40e08d964fde0ac700ca>:0
at (wrapper dynamic-method) RimWorld.Planet.WorldComponentUtility.RimWorld.Planet.WorldComponentUtility.WorldComponentTick_Patch0(RimWorld.Planet.World)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) RimWorld.Planet.WorldComponentUtility:RimWorld.Planet.WorldComponentUtility.WorldComponentTick_Patch0 (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
System.NullReferenceException: Object reference not set to an instance of an object
[Ref B0AAC644] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Planet.WorldComponentUtility.WorldComponentTick_Patch0 (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Tried to spawn thing CM_Callouts_Thing_Mote_Text_Ticked, but the map provided does not exist.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.SpawnSetup_Patch2 (Verse.Thing,Verse.Map,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Mote.SpawnSetup_Patch1 (Verse.Mote,Verse.Map,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool,bool)
Verse.GenSpawn:Spawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.WipeMode)
CM_Callouts.TextMoteQueueTickBased:Update ()
CM_Callouts.CalloutTracker:UpdateTextMoteQueuesTickBased ()
CM_Callouts.CalloutTracker:WorldComponentTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Planet.WorldComponentUtility.WorldComponentTick_Patch0 (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
RulePacks_Callouts_Interaction_Animal.xml implies that the INITIATOR and RECIPIENT keywords can be used in rules as well as the callout line, but when I was testing it seemed to have a null value when the rule was being checked. Only when using != did those rules pass.
Also, that xml implies that there can be multiple conditions separated by commas, but in my testing that made the callout never happen.
I tried to use CalloutConstantByPawnkindDef with Colonist and Tribesperson to detect friendly fire, but it also made those callouts never happen.
If the first two can be fixed I've got some feature requests if you feel so inclined (and if possible):
Callout trigger for being downed
Callout trigger for the pawn's target being downed/killed
Thanks for your work in maintaining this mod
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
CM_Callouts.Logger:WarningFormat (object,string,object[])
CM_Callouts.PendingCallouts.PendingCalloutEventDoublePawn:AttemptCallout ()
CM_Callouts.Patches.Pawn_TrainingTracker_Patches/Pawn_TrainingTracker_Train:Postfix (RimWorld.Pawn_TrainingTracker,RimWorld.TrainableDef,Verse.Pawn,bool,Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Pawn_TrainingTracker.Train_Patch1 (RimWorld.Pawn_TrainingTracker,RimWorld.TrainableDef,Verse.Pawn,bool)
RimWorld.ScenPart_StartingAnimal/<PlayerStartingThings>d__17:MoveNext ()
System.Collections.Generic.List`1<Verse.Thing>:InsertRange (int,System.Collections.Generic.IEnumerable`1<Verse.Thing>)
System.Collections.Generic.List`1<Verse.Thing>:AddRange (System.Collections.Generic.IEnumerable`1<Verse.Thing>)
RimWorld.ScenPart_PlayerPawnsArriveMethod:GenerateIntoMap (Verse.Map)
RimWorld.Scenario:GenerateIntoMap (Verse.Map)
RimWorld.GenStep_ScenParts:Generate (Verse.Map,Verse.GenStepParams)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapGenerator.GenerateContentsIntoMap_Patch4 (System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,Verse.Map,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapGenerator.GenerateMap_Patch3 (Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.InitNewGame_Patch4 (Verse.Game)
Verse.Root_Play/<>c:<Start>b__1_2 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()