RimWorld
Callouts
Profligate  [ontwikkelaar] 16 nov 2022 om 12:14
Bug Reports
♥♥♥♥ your pants and cry about errors and the game breaking.
Logs are appreciated as always, though if there's a specific error i'm more interested in that
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Tried to spawn thing CM_Callouts_Thing_Mote_Text_Ticked, but the map provided does not exist.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) Verse.Thing:Verse.Thing.SpawnSetup_Patch3 (Verse.Thing,Verse.Map,bool)
Verse.Mote:SpawnSetup (Verse.Map,bool)
(wrapper dynamic-method) Verse.GenSpawn:Verse.GenSpawn.Spawn_Patch4 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
Verse.GenSpawn:Spawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.WipeMode)
CM_Callouts.TextMoteQueueTickBased:Update ()
CM_Callouts.CalloutTracker:UpdateTextMoteQueuesTickBased ()
CM_Callouts.CalloutTracker:WorldComponentTick ()
(wrapper dynamic-method) RimWorld.Planet.WorldComponentUtility:RimWorld.Planet.WorldComponentUtility.WorldComponentTick_Patch0 (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Mote.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.GenSpawn.Verse.GenSpawn.Spawn_Patch4(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool)
at Verse.GenSpawn.Spawn (Verse.Thing newThing, Verse.IntVec3 loc, Verse.Map map, Verse.WipeMode wipeMode) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at CM_Callouts.TextMoteQueueTickBased.Update () [0x00056] in <4ed12324765e40e08d964fde0ac700ca>:0
at CM_Callouts.CalloutTracker.UpdateTextMoteQueuesTickBased () [0x00022] in <4ed12324765e40e08d964fde0ac700ca>:0
at CM_Callouts.CalloutTracker.WorldComponentTick () [0x00099] in <4ed12324765e40e08d964fde0ac700ca>:0
at (wrapper dynamic-method) RimWorld.Planet.WorldComponentUtility.RimWorld.Planet.WorldComponentUtility.WorldComponentTick_Patch0(RimWorld.Planet.World)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) RimWorld.Planet.WorldComponentUtility:RimWorld.Planet.WorldComponentUtility.WorldComponentTick_Patch0 (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Getting these 2 constantly would you like a full error log?
Profligate  [ontwikkelaar] 14 jul 2023 om 11:24 
Looks like it's trying to spawn callout motes in a map that no longer exists due to the queing mechanism... I'll fix it when i have the time
I found that saving and reloading the save fixes it, it might be from the outposts mod since whenever a raid occurs it auto loads with out warning except the "Loading map window" the maps and once you "win" (all the enemy pawns are down) it unloads the maps like reforming a caravan with out warning
why it shows up as 1.4 in rimpy???
I attacked an enemy base and left after a few mins. It shows me error as below seem related to this mod

System.NullReferenceException: Object reference not set to an instance of an object
[Ref B0AAC644] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Planet.WorldComponentUtility.WorldComponentTick_Patch0 (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


Tried to spawn thing CM_Callouts_Thing_Mote_Text_Ticked, but the map provided does not exist.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.SpawnSetup_Patch2 (Verse.Thing,Verse.Map,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Mote.SpawnSetup_Patch1 (Verse.Mote,Verse.Map,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenSpawn.Spawn_Patch3 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool,bool)
Verse.GenSpawn:Spawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.WipeMode)
CM_Callouts.TextMoteQueueTickBased:Update ()
CM_Callouts.CalloutTracker:UpdateTextMoteQueuesTickBased ()
CM_Callouts.CalloutTracker:WorldComponentTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Planet.WorldComponentUtility.WorldComponentTick_Patch0 (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Laatst bewerkt door 爸爸; 16 mei 2024 om 18:46
I was working on a DRG themed patch and I found some things that weren't working as they seem to be intended.

RulePacks_Callouts_Interaction_Animal.xml implies that the INITIATOR and RECIPIENT keywords can be used in rules as well as the callout line, but when I was testing it seemed to have a null value when the rule was being checked. Only when using != did those rules pass.

Also, that xml implies that there can be multiple conditions separated by commas, but in my testing that made the callout never happen.

I tried to use CalloutConstantByPawnkindDef with Colonist and Tribesperson to detect friendly fire, but it also made those callouts never happen.


If the first two can be fixed I've got some feature requests if you feel so inclined (and if possible):
Callout trigger for being downed
Callout trigger for the pawn's target being downed/killed


Thanks for your work in maintaining this mod
CM_Callouts.PendingCallouts.Interaction.PendingCalloutEventAnimalInteraction.AttemptCallout - Initiator null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
CM_Callouts.Logger:WarningFormat (object,string,object[])
CM_Callouts.PendingCallouts.PendingCalloutEventDoublePawn:AttemptCallout ()
CM_Callouts.Patches.Pawn_TrainingTracker_Patches/Pawn_TrainingTracker_Train:Postfix (RimWorld.Pawn_TrainingTracker,RimWorld.TrainableDef,Verse.Pawn,bool,Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Pawn_TrainingTracker.Train_Patch1 (RimWorld.Pawn_TrainingTracker,RimWorld.TrainableDef,Verse.Pawn,bool)
RimWorld.ScenPart_StartingAnimal/<PlayerStartingThings>d__17:MoveNext ()
System.Collections.Generic.List`1<Verse.Thing>:InsertRange (int,System.Collections.Generic.IEnumerable`1<Verse.Thing>)
System.Collections.Generic.List`1<Verse.Thing>:AddRange (System.Collections.Generic.IEnumerable`1<Verse.Thing>)
RimWorld.ScenPart_PlayerPawnsArriveMethod:GenerateIntoMap (Verse.Map)
RimWorld.Scenario:GenerateIntoMap (Verse.Map)
RimWorld.GenStep_ScenParts:Generate (Verse.Map,Verse.GenStepParams)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapGenerator.GenerateContentsIntoMap_Patch4 (System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,Verse.Map,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapGenerator.GenerateMap_Patch3 (Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.InitNewGame_Patch4 (Verse.Game)
Verse.Root_Play/<>c:<Start>b__1_2 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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