Victoria 3

Victoria 3

Victorian Flavor Mod
T 2022 年 10 月 28 日 上午 4:13
Bugs
(sorry to presumptuously start a bugs thread lol)

The localization for setting_harsh_ai_behavior_player_desc (in-game) does not match setting_harsh_ai_behavior_desc (file)
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目前顯示第 1-15 則留言,共 125
Radsterman  [開發人員] 2022 年 10 月 28 日 上午 9:17 
Fixed!
Oblivier 2022 年 10 月 28 日 下午 4:02 
mod doesn't load upon download, "something wrong with downloaded files"
graz28 2022 年 10 月 29 日 下午 3:01 
since Semireche and Ili are now seperate states in this mod, Ili isn't a state you can use to form Turkestan anymore leaving a weird gap
Radsterman  [開發人員] 2022 年 10 月 29 日 下午 3:30 
引用自 graz28
since Semireche and Ili are now seperate states in this mod, Ili isn't a state you can use to form Turkestan anymore leaving a weird gap
The version of the mod on the Workshop at the time of me writing this makes no changes to states. Are you using any other mods?
graz28 2022 年 10 月 29 日 下午 3:54 
huh I could've sworn they were split in vanilla, but they're seperate in base game as well, false alarm probably since paradox'll probably fix it themselves
Zangi 2022 年 10 月 30 日 上午 12:35 
setting_lenient_ai_behavior:0 "#high Lenient#!"
setting_lenient_ai_behavior_desc:0 "AI countries will act friendlier towards Player countries and treat them more leniently in [Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"
setting_standard_ai_behavior_player:0 "Standard"
setting_standard_ai_behavior_player_desc:0 "AI countries will view Player and AI countries in the same way, with no special considerations for Players"
setting_harsh_ai_behavior:0 "#high Harsh#!"
setting_harsh_ai_behaviorr_desc:0 "AI countries will be more suspicious of Player countries' intentions and treat them more harshly in [Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"

Missing _player for lenient and harsh for some reason.
Rhaenys 2022 年 10 月 30 日 上午 6:34 
I've just noticed that Spain and Portugal are still using the northern/central European buildings instead of the Latin ones.
Smeerkaas07 2022 年 10 月 31 日 下午 2:18 
When i subscribe to the mod every country in the world loses its political parties even the US
Billy Ruffian 2022 年 12 月 14 日 下午 3:08 
So glad that integration with HFE is live on Workshop! However, upon completing the journal event "Establish the Orange River Sovereignty" as Cape Colony, Oranje-Vrystaat immediately breaks from being a puppet and becomes independent again, perhaps due to Cape Colony's government type (Crown Colony) not allowing them to have subjects? I didn't test with the similar, later event for Transvaal. The event to annex Waterboer's Land (Guiqaland West) worked fine.
TurtleShroom 2022 年 12 月 19 日 下午 12:01 
I am not sure if this is from this Mod, given how many Mods I have alongside this one, but I have encountered Paraguay with Yankee Culture and Protestant Christianity.
ExistentialSadBoi 2022 年 12 月 21 日 下午 2:59 
Not sure if anyone else has had this issue, but after annexing Mecklenburg, it continues to exist as a country, but isn't present on the map. Events for unification continue to pop for them, sometimes halting any other German states from being confederated.
Necrolancer 2023 年 1 月 4 日 上午 12:51 
Did a Heavenly Kingdom run and I was Protestant instead of Taiping Christianity
christianolofson 2023 年 1 月 24 日 下午 2:17 
In the new Italian events, the trigger for the Republic of San Marco (event italy_1848.7) is that teh country is Austria, the date is after 1848.3.17, and nationalism is researched. There is no stopping the event. I just beat down the revolution three times in a row, and it keeps poping up.
It seems you have forgotten to put in something stopping it from happening again, if Austria wins. I've looked through the events, and as far as I can tell, there is nothing for if Austria wins. It's just rinse and repeat until Austria looses.
To be able to play, I've removed the Italian event file.
Radsterman  [開發人員] 2023 年 1 月 24 日 下午 5:05 
引用自 christianolofson
In the new Italian events, the trigger for the Republic of San Marco (event italy_1848.7) is that teh country is Austria, the date is after 1848.3.17, and nationalism is researched. There is no stopping the event. I just beat down the revolution three times in a row, and it keeps poping up.
It seems you have forgotten to put in something stopping it from happening again, if Austria wins. I've looked through the events, and as far as I can tell, there is nothing for if Austria wins. It's just rinse and repeat until Austria looses.
To be able to play, I've removed the Italian event file.

I just fixed this on our dev build. It should be included in a hotfix shortly.
Grandmaster Bee 2023 年 1 月 25 日 上午 8:13 
I believe that the Western Canada tags are still broken. I have two separate games in the past 2 days where the canada minors become decivilized sometime between 1850 and 1870.
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