Victoria 3

Victoria 3

Victorian Flavor Mod
Bugs
(sorry to presumptuously start a bugs thread lol)

The localization for setting_harsh_ai_behavior_player_desc (in-game) does not match setting_harsh_ai_behavior_desc (file)
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Zobrazuje se 115 z 125 komentářů
Radsterman  [vývojář] 28. říj. 2022 v 9.17 
Fixed!
mod doesn't load upon download, "something wrong with downloaded files"
graz28 29. říj. 2022 v 15.01 
since Semireche and Ili are now seperate states in this mod, Ili isn't a state you can use to form Turkestan anymore leaving a weird gap
Radsterman  [vývojář] 29. říj. 2022 v 15.30 
graz28 původně napsal:
since Semireche and Ili are now seperate states in this mod, Ili isn't a state you can use to form Turkestan anymore leaving a weird gap
The version of the mod on the Workshop at the time of me writing this makes no changes to states. Are you using any other mods?
graz28 29. říj. 2022 v 15.54 
huh I could've sworn they were split in vanilla, but they're seperate in base game as well, false alarm probably since paradox'll probably fix it themselves
Zangi 30. říj. 2022 v 0.35 
setting_lenient_ai_behavior:0 "#high Lenient#!"
setting_lenient_ai_behavior_desc:0 "AI countries will act friendlier towards Player countries and treat them more leniently in [Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"
setting_standard_ai_behavior_player:0 "Standard"
setting_standard_ai_behavior_player_desc:0 "AI countries will view Player and AI countries in the same way, with no special considerations for Players"
setting_harsh_ai_behavior:0 "#high Harsh#!"
setting_harsh_ai_behaviorr_desc:0 "AI countries will be more suspicious of Player countries' intentions and treat them more harshly in [Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"

Missing _player for lenient and harsh for some reason.
I've just noticed that Spain and Portugal are still using the northern/central European buildings instead of the Latin ones.
When i subscribe to the mod every country in the world loses its political parties even the US
So glad that integration with HFE is live on Workshop! However, upon completing the journal event "Establish the Orange River Sovereignty" as Cape Colony, Oranje-Vrystaat immediately breaks from being a puppet and becomes independent again, perhaps due to Cape Colony's government type (Crown Colony) not allowing them to have subjects? I didn't test with the similar, later event for Transvaal. The event to annex Waterboer's Land (Guiqaland West) worked fine.
I am not sure if this is from this Mod, given how many Mods I have alongside this one, but I have encountered Paraguay with Yankee Culture and Protestant Christianity.
Not sure if anyone else has had this issue, but after annexing Mecklenburg, it continues to exist as a country, but isn't present on the map. Events for unification continue to pop for them, sometimes halting any other German states from being confederated.
Did a Heavenly Kingdom run and I was Protestant instead of Taiping Christianity
In the new Italian events, the trigger for the Republic of San Marco (event italy_1848.7) is that teh country is Austria, the date is after 1848.3.17, and nationalism is researched. There is no stopping the event. I just beat down the revolution three times in a row, and it keeps poping up.
It seems you have forgotten to put in something stopping it from happening again, if Austria wins. I've looked through the events, and as far as I can tell, there is nothing for if Austria wins. It's just rinse and repeat until Austria looses.
To be able to play, I've removed the Italian event file.
Radsterman  [vývojář] 24. led. 2023 v 17.05 
christianolofson původně napsal:
In the new Italian events, the trigger for the Republic of San Marco (event italy_1848.7) is that teh country is Austria, the date is after 1848.3.17, and nationalism is researched. There is no stopping the event. I just beat down the revolution three times in a row, and it keeps poping up.
It seems you have forgotten to put in something stopping it from happening again, if Austria wins. I've looked through the events, and as far as I can tell, there is nothing for if Austria wins. It's just rinse and repeat until Austria looses.
To be able to play, I've removed the Italian event file.

I just fixed this on our dev build. It should be included in a hotfix shortly.
I believe that the Western Canada tags are still broken. I have two separate games in the past 2 days where the canada minors become decivilized sometime between 1850 and 1870.
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Zobrazuje se 115 z 125 komentářů
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