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Nahlásit problém s překladem
setting_lenient_ai_behavior_desc:0 "AI countries will act friendlier towards Player countries and treat them more leniently in [Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"
setting_standard_ai_behavior_player:0 "Standard"
setting_standard_ai_behavior_player_desc:0 "AI countries will view Player and AI countries in the same way, with no special considerations for Players"
setting_harsh_ai_behavior:0 "#high Harsh#!"
setting_harsh_ai_behaviorr_desc:0 "AI countries will be more suspicious of Player countries' intentions and treat them more harshly in [Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"
Missing _player for lenient and harsh for some reason.
It seems you have forgotten to put in something stopping it from happening again, if Austria wins. I've looked through the events, and as far as I can tell, there is nothing for if Austria wins. It's just rinse and repeat until Austria looses.
To be able to play, I've removed the Italian event file.
I just fixed this on our dev build. It should be included in a hotfix shortly.