Stellaris
More Primitives [4.1.x]
Sparble  [開発者] 2022年10月23日 6時32分
BUG REPORTS
Feel free to report any bugs you encounter here!

KNOWN BUGS
- Pre-spawned primitive purifiers won't have the purifier civic. I'll fix that next update.
最近の変更はSparbleが行いました; 2023年9月2日 7時29分
< >
1-15 / 42 のコメントを表示
Not sure if this is a bug or intended but a primitive in the Philosophy age produces 559 society research, seems pretty high but idk
Sparble  [開発者] 2022年10月24日 14時50分 
Luke A の投稿を引用:
Not sure if this is a bug or intended but a primitive in the Philosophy age produces 559 society research, seems pretty high but idk
Yeah, I haven't adjusted the primitive job outputs yet, but they shouldn't affect the primitives/any other empire as far as I know. I will fix the values tho
@Sparble,Hope you don't mind a little feedback on bugs?

-The localization keys for mp_primitive_event.8 is broken in the yml file
-BIOLOGICAL_pop_growth_reduction is illegal in mp_static_modifiers.txt. Maybe you meant biological_pop_growth_speed_reduction?
-error.log indicats with the event mp_primitive.5.I think you need an exists clause, i.e.
if = {
limit = {
exists = observation_outpost_owner
}
observation_outpost_owner = {
country_event = { id = mp_primitive.6 }
}
}
mp_primitive_event.9 same to have the issue with a missing exists clause
Sparble  [開発者] 2022年12月14日 9時35分 
joakim.westergaard の投稿を引用:
mp_primitive_event.9 same to have the issue with a missing exists clause
I'll take a look, thank you for mentioning it
You're welcome. Maybe you should just go through the files. I think there's more missing exists clauses :-)
Another type:
[10:42:01][trigger_impl.cpp:1190]: Script Error: Invalid context switch [home_planet] from Ashokhian Freeholders [country], file: events/mp_primitive_events.txt line: 212, Scope:
type=country
id=26
random={ 0 4192891696 }
random_allowed=yes
Sparble  [開発者] 2022年12月17日 4時51分 
@joakim.westergaard thank you for mentioning the bugs! the missing exist clauses shoould have been fixed now
Sorry, but got a new one for you:
[10:50:29][trigger_impl.cpp:1190]: Script Error: Invalid context switch [home_planet] from XuraCorp [country], file: events/mp_primitive_events.txt line: 212, Scope:
type=country
id=60
random={ 0 2666215483 }
random_allowed=yes
Sparble  [開発者] 2022年12月21日 9時53分 
@joakim.westergaard does it cause your game to crash? Atm I have no idea what causes the bug, but I could disable the event until I find a solution
Actually it's just warnings in the log. It may mean nothing, but sometimes they do point to malfunctioning events.
Sparble  [開発者] 2022年12月21日 10時43分 
Okay, thank you for mentioning them tho!
@Sparble - Is the Interface folder supposed to be empty? I'm getting missing text for some events and missing text for mouse-over info. You just updated the mod, so was wondering if your upload missed the files for this folder?

Saw you have a separate Bug Reports folder, so re-posting here and deleted my main folder post.
最近の変更はMarcus Arabelaが行いました; 2023年1月29日 19時44分
Sparble  [開発者] 2023年1月30日 11時17分 
Marcus Arabela の投稿を引用:
@Sparble - Is the Interface folder supposed to be empty? I'm getting missing text for some events and missing text for mouse-over info. You just updated the mod, so was wondering if your upload missed the files for this folder?

Saw you have a separate Bug Reports folder, so re-posting here and deleted my main folder post.
thank you, yeah I haven't added anything to the interface folder yet. may I ask on which events you receive the missing texts? All localisation files are located under localisation/english/ , atm the mod only supports english translation. I will update other languages as soon as its finished
Will do when I get home from work this afternoon. I'll try reloading the mod in case it's a loading problem my PC and the Stream servers. If it's still offering, I take notice of the screen or buttons that seem to be missing text.
< >
1-15 / 42 のコメントを表示
ページ毎: 1530 50