Stellaris

Stellaris

More Primitives [4.0.x]
Sparble  [ontwikkelaar] 23 okt 2022 om 6:32
BUG REPORTS
Feel free to report any bugs you encounter here!

KNOWN BUGS
- Pre-spawned primitive purifiers won't have the purifier civic. I'll fix that next update.
Laatst bewerkt door Sparble; 2 sep 2023 om 7:29
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1-15 van 42 reacties weergegeven
Not sure if this is a bug or intended but a primitive in the Philosophy age produces 559 society research, seems pretty high but idk
Sparble  [ontwikkelaar] 24 okt 2022 om 14:50 
Origineel geplaatst door Luke A:
Not sure if this is a bug or intended but a primitive in the Philosophy age produces 559 society research, seems pretty high but idk
Yeah, I haven't adjusted the primitive job outputs yet, but they shouldn't affect the primitives/any other empire as far as I know. I will fix the values tho
@Sparble,Hope you don't mind a little feedback on bugs?

-The localization keys for mp_primitive_event.8 is broken in the yml file
-BIOLOGICAL_pop_growth_reduction is illegal in mp_static_modifiers.txt. Maybe you meant biological_pop_growth_speed_reduction?
-error.log indicats with the event mp_primitive.5.I think you need an exists clause, i.e.
if = {
limit = {
exists = observation_outpost_owner
}
observation_outpost_owner = {
country_event = { id = mp_primitive.6 }
}
}
mp_primitive_event.9 same to have the issue with a missing exists clause
Sparble  [ontwikkelaar] 14 dec 2022 om 9:35 
Origineel geplaatst door joakim.westergaard:
mp_primitive_event.9 same to have the issue with a missing exists clause
I'll take a look, thank you for mentioning it
You're welcome. Maybe you should just go through the files. I think there's more missing exists clauses :-)
Another type:
[10:42:01][trigger_impl.cpp:1190]: Script Error: Invalid context switch [home_planet] from Ashokhian Freeholders [country], file: events/mp_primitive_events.txt line: 212, Scope:
type=country
id=26
random={ 0 4192891696 }
random_allowed=yes
Sparble  [ontwikkelaar] 17 dec 2022 om 4:51 
@joakim.westergaard thank you for mentioning the bugs! the missing exist clauses shoould have been fixed now
Sorry, but got a new one for you:
[10:50:29][trigger_impl.cpp:1190]: Script Error: Invalid context switch [home_planet] from XuraCorp [country], file: events/mp_primitive_events.txt line: 212, Scope:
type=country
id=60
random={ 0 2666215483 }
random_allowed=yes
Sparble  [ontwikkelaar] 21 dec 2022 om 9:53 
@joakim.westergaard does it cause your game to crash? Atm I have no idea what causes the bug, but I could disable the event until I find a solution
Actually it's just warnings in the log. It may mean nothing, but sometimes they do point to malfunctioning events.
Sparble  [ontwikkelaar] 21 dec 2022 om 10:43 
Okay, thank you for mentioning them tho!
@Sparble - Is the Interface folder supposed to be empty? I'm getting missing text for some events and missing text for mouse-over info. You just updated the mod, so was wondering if your upload missed the files for this folder?

Saw you have a separate Bug Reports folder, so re-posting here and deleted my main folder post.
Laatst bewerkt door Marcus Arabela; 29 jan 2023 om 19:44
Sparble  [ontwikkelaar] 30 jan 2023 om 11:17 
Origineel geplaatst door Marcus Arabela:
@Sparble - Is the Interface folder supposed to be empty? I'm getting missing text for some events and missing text for mouse-over info. You just updated the mod, so was wondering if your upload missed the files for this folder?

Saw you have a separate Bug Reports folder, so re-posting here and deleted my main folder post.
thank you, yeah I haven't added anything to the interface folder yet. may I ask on which events you receive the missing texts? All localisation files are located under localisation/english/ , atm the mod only supports english translation. I will update other languages as soon as its finished
Will do when I get home from work this afternoon. I'll try reloading the mod in case it's a loading problem my PC and the Stream servers. If it's still offering, I take notice of the screen or buttons that seem to be missing text.
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