Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
mar.sch 16 Sep, 2023 @ 1:35pm
A few assorted bugs (Update 36)
Independent Heavy Body Armor doesn’t allow vests.

A Chiron Aplu wasn’t immune to poison. (It was the scripted Chiron on The Poison Within.)
(Update #28
-Changes
+Worm-launching Chirons are now immune to the type of damage the worm does.)

Advanced Nanotechnology research description wrongly states as bonus effect: Priest soldier class available.

Base attack: without an airplane soldiers at the base aren’t deployable.

Mindfragger movement: in a Nest mission a Mindfragger moved more than double his normal range (avoiding fire on the short path) to mind control a soldier. Surely a vanilla bug.

Themis NT’s description: paralysis 20, burst 4; ammo 16.
In combat: 4 salvo shots = 16 ammo/4 burst = OK, but I experienced only 20 or 40 paralysis per salvo shot - even point blank. According to the description 60 or 80 should be possible as well.
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Showing 1-8 of 8 comments
Voland  [developer] 16 Sep, 2023 @ 2:35pm 
thanks!

Originally posted by mar.sch:
Independent Heavy Body Armor doesn’t allow vests.

A Chiron Aplu wasn’t immune to poison. (It was the scripted Chiron on The Poison Within.)
(Update #28
-Changes
+Worm-launching Chirons are now immune to the type of damage the worm does.)

Advanced Nanotechnology research description wrongly states as bonus effect: Priest soldier class available.

will look into these

Originally posted by mar.sch:
Base attack: without an airplane soldiers at the base aren’t deployable.

treating it as a feature for now (partly because not easy to fix)

Originally posted by mar.sch:
Mindfragger movement: in a Nest mission a Mindfragger moved more than double his normal range (avoiding fire on the short path) to mind control a soldier. Surely a vanilla bug.

yeah, I have seen this, don't think we can fix it.


Originally posted by mar.sch:
Themis NT’s description: paralysis 20, burst 4; ammo 16.
In combat: 4 salvo shots = 16 ammo/4 burst = OK, but I experienced only 20 or 40 paralysis per salvo shot - even point blank. According to the description 60 or 80 should be possible as well.

will share with team
mar.sch 17 Sep, 2023 @ 12:21pm 
Originally posted by mar.sch:
Themis NT’s description: paralysis 20, burst 4; ammo 16.
In combat: 4 salvo shots = 16 ammo/4 burst = OK, but I experienced only 20 or 40 paralysis per salvo shot - even point blank. According to the description 60 or 80 should be possible as well.

Possible explanation:
It is a burst of 2 but with 2 lasers. So 4 ammo are used with a single salvo shot. A single laser does 10 paralysis. Both lasers hit or miss per burst resulting in 20 or 40 paralysis per salvo shot (2 bursts!).
mar.sch 19 Sep, 2023 @ 4:11pm 
# Incorrect mouseover info for Anu’s diplomacy status in Geoscape
„The Disciples of Anu
Allied
-You have postponed the third special mission offered by this faction (will be offered again at 74%)
-You have completed all the special missions for this faction; you have full access to their tech tree“

Yes, I rejected the Synod’s mission but I chose Nergal’s mission instead.
(I’m at 91% with Anu now, 63% with NJ (Aligned), 49% with Synedrion (Aligned). The date is 19.02.2047. Legend difficulty, Australia start, Synedrion starting squad.)

BTW, first time I noticed this kind of info. Nice!
mar.sch 24 Sep, 2023 @ 1:00am 
# listing of bases bug
I had decided to not defend my home base in Australia (because too weak forces at the base at that time).
So after the infestation the numeration of my bases changed. My second base in China was now labeled as base 1.
But after I took back Australia there is a bug:
Geoscape map: Australia is marked as base 8. OK.
Geoscape base list: Australia = base 8 AND 2nd Australia entry = base 9.
Bases tab: Australia = base 8 AND 2nd Australia entry = base 8.
mar.sch 25 Sep, 2023 @ 12:55pm 
# food poisoning (probably a bug)
In my main run it is now:
[TFTV @ 9/25/2023 9:23:15 PM] Last time a Revenant was seen was on 1/1/0001 12:00:00 AM, and now it is day 3/4/2047 6:51:28 AM
[…]
[TFTV @ 9/25/2023 9:23:15 PM] Supplies from Pandas pending processing 27.27703
[TFTV @ 9/25/2023 9:23:15 PM] Toxins in food 3.667228

But for a little break I started a new game and got this on 01.01.2047:
[TFTV @ 9/25/2023 9:42:43 PM] rolling for poisoning! chance 12.58283, roll 9.896528
[TFTV @ 9/25/2023 9:42:43 PM] TriggerGeoscapeEvent triggered for event FoodPoisoning1

I doubt that this is intended. I think a variable wasn’t reseted.

EDIT:
Another spill over from my main game:
A popup telling me that Sophia Brown has fully recovered from the effects caused by the experimental Delirium Treatment.
Last edited by mar.sch; 26 Sep, 2023 @ 3:57am
Voland  [developer] 10 Oct, 2023 @ 7:02am 
Many thanks for the bug reporting, all should be fixed in the new release. Re Themis: this will be replaced/changed in the incoming vehicles rework, but the problem is that the aim if off/both guns are not aligned. So in free aim you only hit the target with one of the guns. Apparently works ok when shot without aiming.
The Duke 16 Oct, 2023 @ 7:22am 
mod crashed at the very end, after placing homing beacon for New Jerico ending. excellent mod though.
Voland  [developer] 16 Oct, 2023 @ 10:02am 
Originally posted by The Duke:
mod crashed at the very end, after placing homing beacon for New Jerico ending. excellent mod though.

thank you! and sorry about the crash, what was it? softlock? did you get any error messages? If so, do you still have your TFTV.log (i.e. you didn't launch the game again since the error) and could you please post it over on our Discord at #bug-reporting?
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