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will look into these
treating it as a feature for now (partly because not easy to fix)
yeah, I have seen this, don't think we can fix it.
will share with team
Possible explanation:
It is a burst of 2 but with 2 lasers. So 4 ammo are used with a single salvo shot. A single laser does 10 paralysis. Both lasers hit or miss per burst resulting in 20 or 40 paralysis per salvo shot (2 bursts!).
„The Disciples of Anu
Allied
-You have postponed the third special mission offered by this faction (will be offered again at 74%)
-You have completed all the special missions for this faction; you have full access to their tech tree“
Yes, I rejected the Synod’s mission but I chose Nergal’s mission instead.
(I’m at 91% with Anu now, 63% with NJ (Aligned), 49% with Synedrion (Aligned). The date is 19.02.2047. Legend difficulty, Australia start, Synedrion starting squad.)
BTW, first time I noticed this kind of info. Nice!
I had decided to not defend my home base in Australia (because too weak forces at the base at that time).
So after the infestation the numeration of my bases changed. My second base in China was now labeled as base 1.
But after I took back Australia there is a bug:
Geoscape map: Australia is marked as base 8. OK.
Geoscape base list: Australia = base 8 AND 2nd Australia entry = base 9.
Bases tab: Australia = base 8 AND 2nd Australia entry = base 8.
In my main run it is now:
[TFTV @ 9/25/2023 9:23:15 PM] Last time a Revenant was seen was on 1/1/0001 12:00:00 AM, and now it is day 3/4/2047 6:51:28 AM
[…]
[TFTV @ 9/25/2023 9:23:15 PM] Supplies from Pandas pending processing 27.27703
[TFTV @ 9/25/2023 9:23:15 PM] Toxins in food 3.667228
But for a little break I started a new game and got this on 01.01.2047:
[TFTV @ 9/25/2023 9:42:43 PM] rolling for poisoning! chance 12.58283, roll 9.896528
[TFTV @ 9/25/2023 9:42:43 PM] TriggerGeoscapeEvent triggered for event FoodPoisoning1
I doubt that this is intended. I think a variable wasn’t reseted.
EDIT:
Another spill over from my main game:
A popup telling me that Sophia Brown has fully recovered from the effects caused by the experimental Delirium Treatment.
thank you! and sorry about the crash, what was it? softlock? did you get any error messages? If so, do you still have your TFTV.log (i.e. you didn't launch the game again since the error) and could you please post it over on our Discord at #bug-reporting?