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Clown car usage is still possible: leave + 1 AP action (e.g. mind control, Technician repair, Quick Aimed shot, looting crates, …) + reenter the vehicle.
There are two modules (one for Scarab, one for Armadillo) which manipulate the leave/enter cost.
Have had a scarab with all yellow armor (because random bullets and such) blow up without taking any meaningful damage anywhere. Just a bit here, a bit there.... then explode.
Scarab is speedy in TFTV, but it will not last long time if you expose it.
As a piece of artillery, well protected, has a great value, thanks to Stabilisers and Ammo racks.