Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
Flesh or Metal?
Honestly, augmentations, both bionic and mutant, are a bit of a mixed bag for me personally, and not worth the investment most of the time. Mutations are relatively cheap, but honestly look like crap, even if that's mostly a matter of taste.
Bionics aren't without their drawbacks either, and the only thing I usually use are legs to increase mobility/give snipers jumps, and a torso with a neural interface to give those same snipers more support capabilities. And.....that's it. Two or three augmented soldiers per run is the most I usually have.

The fact that such soldiers are less susceptible to delirium is a nice bonus, of course, but I'm a little unsure how much they actually lower the threshold for delirium.

Any opinions on this?
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mar.sch 8 Jan @ 7:04am 
Copied straight from the wiki (http://wiki.phoenixpoint.com/Terror_from_the_Void):
Bionics
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).
Mutations
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack.

I think each body part piece has its value. Here are e few examples:
Synod Head (Priest) - allows to mind control an Arthron or Human forever.
Venom Torso - poison is brutal. E.g. a Berserker/Infiltrator can apply up to 8x (thanks to Killer Instinct and Neural Feedback) 50 = 400 poison (per turn!).
Shadow Legs - 10% more stealth than the best other options. Electric Kick is a very interesting option for triggering Neural Feedback.
Clarity Head - mind control immunity.
Neural Torso - I consider this as an essential counter to Privileged on higher difficulties (Legend, Etermes) where a) starting stats are low and b) SP per mission is only 5.
Propeller Legs - interesting mobility option for changing elevation levels or shortcuts in general.
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