Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
How to protect a reactivated Cyclops?
I reactivated the Cyclops. And a notification appeared that enemies were approaching. I sent the plane to the attack point, but the operatives are not landing. And Cyclops is on the battle map alone. Bug or feature?
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Showing 1-6 of 6 comments
mar.sch 25 Feb @ 12:03am 
There should have been a hint/popup where Olena(?) says: it is to risky to deploy soldiers because unpredictable behavior of the reactivated ancients. You should have a couple Hoplites under your control. You should take advantage of the multi beam shots.
Originally posted by mar.sch:
There should have been a hint/popup where Olena(?) says: it is to risky to deploy soldiers because unpredictable behavior of the reactivated ancients. You should have a couple Hoplites under your control. You should take advantage of the multi beam shots.

Thank you, I completed this mission, but there was not a single hoplite(
mar.sch 25 Feb @ 10:23am 
Sounds like a bug.
Voland  [developer] 25 Feb @ 10:42am 
Originally posted by ⸸Unholy Cross⸸:
Originally posted by mar.sch:
There should have been a hint/popup where Olena(?) says: it is to risky to deploy soldiers because unpredictable behavior of the reactivated ancients. You should have a couple Hoplites under your control. You should take advantage of the multi beam shots.

Thank you, I completed this mission, but there was not a single hoplite(

yep, that's a bug. What difficulty are you playing on, so I can try to reproduce it?
Originally posted by Voland:
Originally posted by ⸸Unholy Cross⸸:

Thank you, I completed this mission, but there was not a single hoplite(

yep, that's a bug. What difficulty are you playing on, so I can try to reproduce it?

I'm play on diificult level "like reading a book"
Voland  [developer] 26 Feb @ 3:53am 
Fixed for the next release, thanks for reporting!
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Showing 1-6 of 6 comments
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