Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
Aramid 19 Apr, 2024 @ 8:30pm
Deactivating Festering Skies
Is it possible to disable the whole behemoth thing ?

That DLC is beyond salvage, every ship cost a ♥♥♥♥♥♥♥♥ of money and the air gameplay is... Honestly ♥♥♥♥♥♥♥. (Nothing you could do about it though)
Never felt like it added anything meaningful to the game except accelerating the doomclock and making yet another ressource sink. (I already struggle to stuff my teams don't need more ways to lose money)

I would love to get rid of it to actually enjoy the game but, didn't see a way for it and something tell me if I disable the DLC, the mod just gonna crash on me...
< >
Showing 1-6 of 6 comments
mar.sch 19 Apr, 2024 @ 11:54pm 
You can just ignore the Behemoth. In my current Etermes run I fought the Charuns during the 1st appearance of Big B with the DLC’s AURORA (free Manticore). After that I ignored them mainly because the AURORA was more useful in exploring and research and manufacturing time and resources were better invested in other areas than improving airplane modules (which is necessary to counter Void Chambers).
If you lose it will not be by ignoring Big B but by Pandoran evolution which outpaces your progress.
mar.sch 19 Apr, 2024 @ 11:56pm 
BTW, the DLC provides the foundation for the airplane modules in general. There are 4 passenger modules with different advantages.
Aramid 20 Apr, 2024 @ 1:49am 
Originally posted by mar.sch:
BTW, the DLC provides the foundation for the airplane modules in general. There are 4 passenger modules with different advantages.
AH. Didn't think about that...
Adil3tr 27 Apr, 2024 @ 5:34pm 
Same, that DLC makes the game actively terrible.
Rufert 29 Apr, 2024 @ 1:39am 
I second this, the Behemoth is awful.
mar.sch 29 Apr, 2024 @ 5:25am 
Then ignore the Behemoth. In TFTV you can. But this DLC is needed for important other parts of the mod.
< >
Showing 1-6 of 6 comments
Per page: 1530 50