Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The use of Adrenaline Rush doesn’t daze anymore but the downside is now: Until EoT one-handed weapon and all non-weapon, non-movement skills cost 1AP. Cannot use recover.
Exertion was Berserker’s lvl. 5 class perk. In Update #29 (26.06.2023) Killer Instinct replaced Exertion.
Recover for 1 AP would be OP.
Vanila’s description:
All abilities cost a maximum of 1 Action Point until the end of the turn. Next turn, you will be dazed.
Will Points abilities cannot be used until the end of your turn. Accuracy reduced by 50%
TFTV’s description:
Until EoT one-handed weapon and all non-weapon, non-movement skills cost 1AP. Cannot use recover.
For me it’s pretty clear.