Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
Optional Guy 25 Nov, 2023 @ 10:01am
Bug Report - Inventory broken since new update
Something about the new update has bugged inventories it seems. When I open a soldier's inventory in battle, their equipped items don't show up and I can't switch which items are in their backpacks and which are equipped. Very odd.

Excited to see the changes to the vehicles, I got to see the changes to the Aspida so far and it seems far more interesting to use.
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Showing 1-7 of 7 comments
Voland  [developer] 25 Nov, 2023 @ 4:56pm 
that sounds very odd... Did you load a tactical save right after updating to the last version? If this issue persists, please come over to #bug-reporting on our Discord https://discord.gg/vDaqCrZu and post your save there.
Optional Guy 25 Nov, 2023 @ 5:17pm 
Originally posted by Voland:
that sounds very odd... Did you load a tactical save right after updating to the last version? If this issue persists, please come over to #bug-reporting on our Discord https://discord.gg/vDaqCrZu and post your save there.

I have Tactical saves disabled so I loaded from the Geoscape then launched the mission. I finished that mission then went and initiated a new one to make sure the issue persisted before I reported it. I have also tried reloading the mission and same issue.
Generalflood 25 Nov, 2023 @ 9:34pm 
Yea inventory is broken completely same issue here
Generalflood 25 Nov, 2023 @ 10:24pm 
It seems like the problem is turning on the "Disable soldier barks" option in the mod config, turning that back off and allowing the soldiers to annoy me seems to convinced them to let me see their inventory

Ima keep playin and see if this is it and if it turns out this doesn't actually work then I'll leave another comment later

Also RIP old scarab and entering vehicles for 0AP I loved that and wish it was still here, just started playing this mod 2 days ago and then that update dropped today and yanked it away from me with the vehicles being changed a bunch - but hope it becomes another mod option in the future or something lol cuz I love that sht
Last edited by Generalflood; 25 Nov, 2023 @ 10:56pm
Optional Guy 25 Nov, 2023 @ 11:41pm 
Originally posted by Generalflood:
It seems like the problem is turning on the "Disable soldier barks" option in the mod config, turning that back off and allowing the soldiers to annoy me seems to convinced them to let me see their inventory

Ima keep playin and see if this is it and if it turns out this doesn't actually work then I'll leave another comment later

Also RIP old scarab and entering vehicles for 0AP I loved that and wish it was still here, just started playing this mod 2 days ago and then that update dropped today and yanked it away from me with the vehicles being changed a bunch - but hope it becomes another mod option in the future or something lol cuz I love that sht

Damn really? I wondered if that was the issue but thought "Eh I doubt it, why would disabling the soldier's voices effect their inventory?" Good to know. I'll turn that back on for now so I can play haha. Thanks for mentioning what the problem was.
Voland  [developer] 26 Nov, 2023 @ 11:36am 
thank you for reporting, fixed in just released hotfix
Optional Guy 26 Nov, 2023 @ 12:50pm 
Originally posted by Voland:
thank you for reporting, fixed in just released hotfix

Thanks a lot for such a quick response. And just so that the feedback isn't just negative stuff, so far I think the changes to the vehicles are really cool. They make them much more interesting as actual units since they bring utilities I'm not really used to having. Things like mist immunity from the Aspida and the new "shotgun" on the Armadilo's flamethrower.

Also, love the new main menu image, feels like it fits the game a lot better in general. I don't know why they ultimately settled on the one with 3 soldiers tbh. Can't wait to see what else you guys have in store. Well done!
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