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not sure I understand :) it shouldn't, right, as in you shouldn't be able to remove them?
If you haven't completed Symes questline, it unlocks YE, Virophage, etc. Otherwise doesn't do much. hmm, the Pandoran marker is odd. Do you have a save? when things like that happen the only way to understand what happens is a with a save and/or logs. If you could come to our Discord (https://discord.gg/x6WFm7yJ) it would be really nice, as it's really convenient for that sort of thing.
hmm, seems like a Unity thing. have you tried checking integrity of your Steam game files?
lol, security stations do nothing; they are unused assets, which I use to correct "bad" layouts for defense missions (if there are no rooms above the Hangar, there are no tunnels for player to deploy in, so I create fake facilities when the mission is loaded, and then remove them after). Something must have gone wrong.
hmm, they should have been immune from the start.
btw, did you have any Revenants?
I'm still undecided on whether to spawn reinforcements beyond the first chamber; kinda worry it might be too much, or that it will slow down AI turns.
Yes, my game files are fine. And it surely is a Unity thing. A Google search for “unity gfx device worker“ shows that there are really old Unity problems seemingly to target mostly macOS and iOS.
I’d say it is not worth your investigation effort especially that my 6th try was successful (I left all fire weapons at home). But fire alone isn’t the problem because after the NJ ending I tried it for a 7th time (with fire). Special on this kind of map are the Pandoran structures.
Well, I completed the Symes quest line way earlier. Instead of the CTD_save I offer you the ENDGAME_choice file on 10.03.2047 (all is left are the researches Virophage Injector, Pandora Key, Project Liberation and Project Nemesis). The Ancient Ruins with the Pandoran marker is east of the Siberia base. Still interested?
OK, it was on turn 14 that I used Parapsychosis.
No Revenants in this run.
# NJ ending on 12.03.2047
Only 7 soldiers are deployable by me.
Regarding my experiences with the PX ending I absolutely need both Technicians (because Field Medic). They are part of the A-team anyway. The B-team Berserker/Infiltrator is so strong he is set. For the 7th slot: hmm, I like to have a Missile Launcher. OK, this time I will bring the Heavy instead of the Sniper/Berserker. With Jet Jump, Jetpack Control and Rocket Leap he is more mobile. He will bring a HW along his PDW. I will dual class him to Priest (mainly for Induce Panic and Psychic Ward; I have > 300 Phoenix SP). Mind Control is probably a bad idea (because of the surprise with Parapsychosis; kind of tomato surprise).
My soldiers are stronger than in the PX ending: +3 strength from Project Vulture and Virophage Kits instead of Medkits.
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OK, turns out I didn’t have to worry that much about Tech Arm charges and Missiles because I’m joined by 3 NJ soldiers (Technician, Heavy and Assault).
On turn 6: all soldiers are past the gate. 2 Archangel Rocket shots disabled the abdomen of one of the 2 Chiron Asterias.
On turn 7 killed the other Chiron Asteria.
Turn 8: the gate is closed again. I’m completely safe now.
Turn 9: destroyed 4 eyes and placed the beacon.
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Strange bug: One of my Sniper/Technicians got cloned UI actions and weapons from one of the other soldiers und were completely useless after turn 6. Probable cause: I tried to transfer turrets from my Sniper/Technicians to the NJ Technician (because she can throw turrets) using an Assault (and the ground). [Screenshot taken]
The turret in the entrance area completely confused the first Scylla.
Only 7 soldiers are deployable by me.
I took the same 7 soldiers as in the NJ ending. I didn’t dual class the Heavy to have more SP to invest in speed. I built a 2nd Archangel Rocket Launcher.
I’m joined by the Exalted and Taxiarch Nergal.
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2 Siren Praetorians and 2 Chiron Asteria were past the gate. (But there were no Siren in the first area.)
Turn 6: all operatives are past the gate.
Turn 9: the gate is closed. Disabled 2 eyes.
Turn 10: Disabled 3rd eye.
The YE lost another eye during it’s turn. Must have been acid.
Turn 11: The Exalted merged with the YE.
# Synedrion (Terraformers) ending on 11.03.2047 / Update 42 + Hotfix 2
I used the same 7 soldiers.
I’m joined by 3 Synedrion soldiers (Assault, Sniper and Infiltrator).
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Turn 6: the gate is open. Both Chiron Asterias have disabled abdomens.
Turn 7: all soldiers are past the gate.
Turn 9: 4 eyes are disabled and the injector is placed.
Final rating:
The mission is easy with this meta: placing a turret in the entrance area, then Rushing to the gate. 2 Triton SR hits are to be expected. It is a bit more difficult in the Anu mission (because only 8 soldiers are capable to activate the gate controls). Archangel Rocket Launchers, PX Laser Arrays and SRs are very useful in neutralizing the Explosive Bomb Chirons.
Can become challenging when one is too slow.
I think this mission can have reinforcements in the final room.
Interesting: In both endings I didn’t want to waste time in defending the base in Greenland. It got infested in less than 3 hours!