Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
SecretLars 5 Nov, 2023 @ 12:46pm
Infested base auto loss, check TFTV.log
[TFTV @ 2023-11-05 21:38:18] EXCEPTION:
Message: <br/>
StackTrace: at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at TFTV.TFTVBaseDefenseTactical.InfestationStrat (PhoenixPoint.Tactical.Levels.TacticalLevelController controller) [0x000f2] in <0dd78e86cfa84b6b9e3d925bef0a9440>:0
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[TFTV @ 2023-11-05 21:38:18] The turn is 0
[TFTV @ 2023-11-05 21:38:18] Turn 0 check
[TFTV @ 2023-11-05 21:38:18] AllSoldierStats count is 30
[TFTV @ 2023-11-05 21:38:18] AllSoldierStats, including dead soldiers, count is 30
[TFTV @ 2023-11-05 21:38:18] Number of weapons or other items used 83
[TFTV @ 2023-11-05 21:38:18] Number of fire weapons used 13
[TFTV @ 2023-11-05 21:38:18] Number of blast weapons used 19
[TFTV @ 2023-11-05 21:38:18] Number of acid weapons used 0
[TFTV @ 2023-11-05 21:38:18] Number of virus weapons used 24
[TFTV @ 2023-11-05 21:38:18] Number of paralysis weapons used 144
[TFTV @ 2023-11-05 21:38:18] Number of high damage per hit weapons used 408
[TFTV @ 2023-11-05 21:38:18] Number of burst weapons used 460
[TFTV @ 2023-11-05 21:38:18] Number of acid damage weapons used after adjustment 0
[TFTV @ 2023-11-05 21:38:18] Number of virus damage weapons used after adjustment 225,6
[TFTV @ 2023-11-05 21:38:18] Number of paralysis damage weapons used after adjustment 966,8572
[TFTV @ 2023-11-05 21:38:18] Number of fire damage weapons used after adjustment 152,75
[TFTV @ 2023-11-05 21:38:18] Number of high damage weapons used after adjustment 618,5806
[TFTV @ 2023-11-05 21:38:18] Number of blast damage weapons used after adjustment 34,34615
[TFTV @ 2023-11-05 21:38:18] Number of burst weapons used (no adjustment) 460
[TFTV @ 2023-11-05 21:38:18] The roll is 2, so the highest score is 460
[TFTV @ 2023-11-05 21:38:18] Soldiers in the DeadSoldiersDelirium are 0
[TFTV @ 2023-11-05 21:38:18] Soldiers in the DeadSoldiersDelirium after cleanup are 0
[TFTV @ 2023-11-05 21:38:18] there is a console at (-16.5, 0.0, 40.5), recording it in the dictionary as 41,5 for z coordinate, and -16,5 for x coordinate
[TFTV @ 2023-11-05 21:38:18] there is a console at (-35.5, 0.0, 38.5), recording it in the dictionary as 38,5 for z coordinate, and -34,5 for x coordinate
[TFTV @ 2023-11-05 21:38:18] there is a console at (-48.5, 0.0, 2.5), recording it in the dictionary as 2,5 for z coordinate, and -47,5 for x coordinate
[TFTV @ 2023-11-05 21:38:18] Total Delirium on mission taking into account Harbingers is 0
[TFTV @ 2023-11-05 21:38:18] Number of characters with Delirium is 0
[TFTV @ 2023-11-05 21:38:18] Tactical Started
[TFTV @ 2023-11-05 21:38:18] The count of tactics in play is 0
[TFTV @ 2023-11-05 21:38:18] VO3 Active False
[TFTV @ 2023-11-05 21:38:18] VO5 Active False
[TFTV @ 2023-11-05 21:38:18] VO7 Active False
[TFTV @ 2023-11-05 21:38:18] VO10 Active False
[TFTV @ 2023-11-05 21:38:18] VO15 Active False
[TFTV @ 2023-11-05 21:38:18] VO16 Active False
[TFTV @ 2023-11-05 21:38:18] VO19 Active False
[TFTV @ 2023-11-05 21:38:18] Project Osiris researched False
[TFTV @ 2023-11-05 21:38:18] difficulty is Easy_GameDifficultyLevelDef
[TFTV @ 2023-11-05 21:38:18] Tactical start completed
[TFTV @ 2023-11-05 21:38:18] GameUtl.GameComponent<PhoenixGame>().SaveManager.CurrentDifficulty null? False
[TFTV @ 2023-11-05 21:38:18] Difficulty level is 2 and treated as 1
[TFTV @ 2023-11-05 21:38:18] Deployed Aircraft capture capacity is -1
[TFTV @ 2023-11-05 21:38:18] Available containment is 0
[TFTV @ 2023-11-05 21:38:18] Containment facility is present False
[TFTV @ 2023-11-05 21:38:18] Scylla Capture Module is present False
[TFTV @ 2023-11-05 21:38:18] Stronger Pandorans False
[TFTV @ 2023-11-05 21:38:18] Nerf ancients weapons False
[TFTV @ 2023-11-05 21:38:18] Tactical: Automata researched is True
[TFTV @ 2023-11-05 21:38:18] got here. tac controller null? False. IW adjustments on? False
[TFTV @ 2023-11-05 21:38:18] Game started after Update 35 check passed; applying changes to crossbows
[TFTV @ 2023-11-05 21:38:18] Mission: PXBaseAlien_CustomMissionTypeDef
[TFTV @ 2023-11-05 21:38:18] OnTacticalEnd check
[TFTV @ 2023-11-05 21:38:18] starting turn 1 for faction Alien_FactionDef
[TFTV @ 2023-11-05 21:38:19] Two or fewer enemies detected. Giving turn priority order to scouts
[TFTV @ 2023-11-05 21:38:19] ARTHRON TYRANT has perception of 25 and no 3AP weapon, so would make for a good scout
[TFTV @ 2023-11-05 21:38:19] Two or fewer enemies detected. Giving turn priority order to scouts
[TFTV @ 2023-11-05 21:38:19] ARTHRON SCOURGE ALPHA has perception of 25 and no 3AP weapon, so would make for a good scout
[TFTV @ 2023-11-05 21:38:19] TFTV: Art of Crab: Sorted AI Turn Order
[TFTV @ 2023-11-05 21:38:19] Checking objectives BASEDEFENSE_SURVIVE5_OBJECTIVE 0
[TFTV @ 2023-11-05 21:38:19] the objective is SURVIVE 0 TURNS; completion is at 0
[TFTV @ 2023-11-05 21:38:19] Checking objectives BASEDEFENSE_INFESTATION_OBJECTIVE 0
[TFTV @ 2023-11-05 21:38:19] the objective is DESTROY THE SPAWNERY AND THE SENTINELS; completion is at 0
[TFTV @ 2023-11-05 21:38:19] the objective is DESTROY THE SPAWNERY AND THE SENTINELS and the strat picked is 4 and it can't be used again
[TFTV @ 2023-11-05 21:38:44] Geoscape data will be processed
[TFTV @ 2023-11-05 21:38:44] Internal variables cleared
[TFTV @ 2023-11-05 21:38:44] EqualizeTrade Implemented? True
[TFTV @ 2023-11-05 21:38:44] IncreaseHavenAlertCooldown set to 7
[TFTV @ 2023-11-05 21:38:44] AtImplementStrongerPandorans check
[TFTV @ 2023-11-05 21:38:44] BetterEnemies mod found or StrongerPandorans already implemented, reverting changes to Scylla just in case
[TFTV @ 2023-11-05 21:38:44] # Characters with broken limbs: 0
[TFTV @ 2023-11-05 21:38:44] # Behemoth targets for this emergence: 0
[TFTV @ 2023-11-05 21:38:44] # Pandoran flyers that have visited havens on this emergence: 1
[TFTV @ 2023-11-05 21:38:44] Hammerfall: True
[TFTV @ 2023-11-05 21:38:44] # Lost operatives: 0
[TFTV @ 2023-11-05 21:38:44] # sites on Behemoth scenic route 0
[TFTV @ 2023-11-05 21:38:44] Behemoth target id number is 0
[TFTV @ 2023-11-05 21:38:44] Behemoth will wait for another 4 before moving
[TFTV @ 2023-11-05 21:38:44] Last time a Revenant was seen was on 0001-01-01 00:00:00, and now it is day 2047-02-26 17:52:33
[TFTV @ 2023-11-05 21:38:44] Project Osiris stats count 0
[TFTV @ 2023-11-05 21:38:44] Bases under attack count 0
[TFTV @ 2023-11-05 21:38:44] Infested Phoenix bases 1
[TFTV @ 2023-11-05 21:38:44] Supplies from Pandas pending processing 0
[TFTV @ 2023-11-05 21:38:44] Toxins in food 0
[TFTV @ 2023-11-05 21:38:44] Scylla count 0
[TFTV @ 2023-11-05 21:38:44] Internal difficulty check 2
[TFTV @ 2023-11-05 21:38:44] Geoscape data will be saved
[TFTV @ 2023-11-05 21:38:44] No capture capacity; aircraft capture capacity -1
[TFTV @ 2023-11-05 21:38:44] OnGeoscapeStart
[TFTV @ 2023-11-05 21:38:44] ScyllaCounter: 2
[TFTV @ 2023-11-05 21:38:44] Umbra_Encounter_Variable is set to 2
[TFTV @ 2023-11-05 21:38:44] Difficulty level on Geoscape is Easy_GameDifficultyLevelDef
[TFTV @ 2023-11-05 21:38:44] difficulty is Easy_GameDifficultyLevelDef
[TFTV @ 2023-11-05 21:38:44] Void Omen 17 is in play
[TFTV @ 2023-11-05 21:38:44] Void Omen 14 rolled at some point
[TFTV @ 2023-11-05 21:38:44] Void Omen 13 rolled at some point
[TFTV @ 2023-11-05 21:38:44] Void Omen 5 rolled at some point
[TFTV @ 2023-11-05 21:38:44] Void Omen 12 rolled at some point
[TFTV @ 2023-11-05 21:38:44] Void Omen 7 rolled at some point
[TFTV @ 2023-11-05 21:38:44] Void Omen 17 rolled at some point
[TFTV @ 2023-11-05 21:38:44] Void Omens implemented
[TFTV @ 2023-11-05 21:38:44] UmbraEvolution variable is 2
[TFTV @ 2023-11-05 21:38:44] ExoticMaterialsResearch completed
[TFTV @ 2023-11-05 21:38:44] got here. tac controller null? True. IW adjustments on? False
[TFTV @ 2023-11-05 21:38:44] Game started after Update 35 check passed; applying changes to crossbows
[TFTV @ 2023-11-05 21:38:45] Defense mission outcome showing.
[TFTV @ 2023-11-05 21:38:45] Defense mission lost
[TFTV @ 2023-11-05 21:38:45] Showing modal Outcome_PhoenixBaseInfestation
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Showing 1-1 of 1 comments
Voland  [developer] 5 Nov, 2023 @ 4:30pm 
Thanks! However, I would need the whole TFTV.log (at least, possibly also the Player.log and a save). Could you please post it on our Discord in #bug-reporting? https://discord.gg/Y8H3k9A9
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