Stellaris

Stellaris

Roleplaying Traits
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Anker  [developer] 26 Sep, 2022 @ 11:10pm
All Traits
Positive Organic Species Traits
Frugal (1): Amenities usage -20%
Small (1): -25% housing usage, -15% pop food upkeep, -10% worker resource output
Flaming (2): +10% alloys from jobs
Apparitions (2): Ghostly Fleet Trait, Phantom Army Trait
Hydrodynamic (2): Hydrodynamic Trait
Unwavering (2): Army Morale +25%, not affected by happiness
Captain (2): Leader Experience Gain +10%, Talented Planner Trait
Regenerative (2): +25% army health, +20 leader lifespan
Hardshell (2): +50% army health, +5% habitability
Animalistic (2): +10% happiness, Amenities from jobs +20%
All Natural (2): +50% food upkeep, -75% consumer good upkeep
Thorns (2): +30% defence army damage, Thorns Trait (Plantoid exclusive)
Hyper (3): +20% worker resource output
Magical (4): +10% resources from jobs
Commander (4): Leader Experience Gain +20%, +1 leader level cap, Born to Rule Trait
Hyperadaptive (8): +80% minimum habitability
Immortal (8): Leaders are immortal

Negative Organic Species Traits
Large (-1): +25% housing usage, +15% pop food upkeep, +10% worker resource output
Hoarders (-1): +20% amenities usage
Nimwit (-2): -10% research from jobs
Anxious (-2): -10% happiness, -15% army morale
Follower (-2): Leader Experience Gain -10%, Mismanager Trait
Sloth (-3): -20% worker resource output
External Organs (-3): Army health -25%, -20% habitability cap
Blind (-3): +10% amenities usage, -15% army damage, -10% worker output, Blind Trait
Deaf (-3): +10% amenities usage, -15% army damage, -10% specialist output, Deaf Trait
Infant Mortality (-8): -50% pop growth

Neutral Organic Species Traits
Territorial (0): +50% defence army damage, -50% emigration push
City Slickers (0): -20% housing usage, +20% amenities usage
Outback Hicks (0): 20% housing usage, +10% food output
Cannibal (0): -10% pop growth, +20% food output

Machine Traits
Dynamic Nanomachines (2): -10% Empire Size from Pops, +10% Complex Drone Output, -10% Menial Drone Output (Machine)
Dynamic Nanomachines (2): -10% Empire Size from Pops, +10% Specialist Output, -10% Worker Output (Robot)
Steampunk (-4): +25% pop upkeep, -20% habitability cap
Advanced Diagnostics (2): -25% pop upkeep
Supercomputers (6): +25% research speed, +15% unity output, +15% leader experience gain
Fusion Cells (-1): +10% pop upkeep, +15% army damage
Submersible (1): -15% housing usage on Ocean Worlds, +10% alloy output on Ocean Worlds, +30% housing usage on non-Ocean Worlds, +15% upkeep on non-Ocean Worlds

Leader Traits
Thorns: +20% Home Territory Fire Rate
Phantom Army: +15% morale damage, +20% disengage chance
Ghostly Fleet: +15% evasion
Hydrodynamic: +20% fleet speed
Mismanager: +5% empire size in sector, -5% job production in sector
Talented Planner: -10% empire size in sector, +5% job production in sector
Born to Rule: -10% empire size, +10% job production
Blind: -5% ship accuracy
Deaf: -5% fire rate
Last edited by Anker; 27 Sep, 2022 @ 7:14pm