SpellForce 3: Versus Edition

SpellForce 3: Versus Edition

Treasures of Eo
 This topic has been pinned, so it's probably important
Big Black Boss  [developer] 21 Sep, 2022 @ 1:25am
DETAILS
DETAILS
Weapons

FIXES:
- There was an "Inferior Mace" that was actually a "Barbed Club", it has been restored and rebalanced; now causes bleeding on crits, attacks faster but with less damage, has slightly less range,
* In turn, the "Taunting Club" now has a different texture, where it's not bloody, the wood is white and the metal is bronze-like. Also has its "Golem Damage" perk changed to "Bleed-on-Crit".
- "Mighty Greataxe" is now a different model instead of being a bad simple retexture.
- "Inferior Wand" now uses a lower-glow red crystal instead of pure white and has its own icon.
- "Enchanted Wand" had the exact look as the "Inferior Wand", it now looks exactly like the icon.
- "Lacerating Bow" has better model and now causes Bleeding on Critical, as the name and description details. Also has its own icon
- "Flaming Bow" has better model, visible "fire" particles and now causes "Ignited" on Criticals instead of added Magic damage.
- "Cursed Great Mace" now uses its own icon instead of sharing with the "Unerring Great Mace". Also has a slightly better look instead of being completely rusty.
- "Winter's Greataxe" now uses its own much better retexture and icon.
- "Flaming Greataxe" now uses its own much better retexture and icon.
- "Blood Halberd" is a Polearm that doesn't even reach the ground and has bad clipping. This has been fixed, also the appearance is much prettier with the gold decorations fit for an Epic/Purple weapon.

ADDITIONS
Common/White
- "Pitchfork", the farmer's favourite weapon, a "spear". Deals very low damage but has a 25% chance to deal triple damage and 5% chance to deal sextuple damage.
- "Simple Hunter Bow", a very weak and slow bow, but has incredible damage against Wildlife.
- "Pickaxe", slow and relatively weak two-handed 'axe', has the ability to take Stone resource from Mechanical units.
- "Worker’s Hammer", very weak but also very fast one-handed hammer that has a small chance to Stun target.
- "Craftsman's Hammer", very weak but also very fast two-handed hammer that deals extra Siege damage.
- "Rusty Orc Mace", an alternative to the "Inferior Mace" that offers better damage but attacks slower.
- "Inferior Sickle", makeshift weapon that is similar to the Dagger in terms of balance, but while having no block chance and is much weaker, it has a lot of crit chance and uses Strength for scaling.
- "Makeshift Shortsword", makeshift weapon that is similar to the Shortsword in terms of balance, attacks much faster but also much weaker, better crit chance, criticals cause "Weaken"

Uncommon/Green
- "Rusted Falx", Sword-type weapon that has slightly longer range and attack speed, but lower damage, compensated with Criticals dealing Raw damage. Also deals extra damage against Medusa.
- "Morning Star", a special type of Mace that also deals Pierce damage and will Bleed on Crit. Consider it as a Strength-based alternative to the Daggers.
- "Elven Mace", an alternative to the Mace itself that is Dexterity-based, offers better range and attack speed but worse damage, compensated for a higher Critical chance.
- "Royal Longsword", a pure-Dexterity based Two-Hander that has a better Crit Chance but lower attack speed and damage compared to Claymore.
- "Orc Siege Axe", the same weapon that the Orc Brute uses, attacks slightly faster but weaker and has Siege damage.
- "Arming Sword", an alternative to the Longsword that has more damage but less attack speed, no critical chance, higher block bonus and requires no Dexterity but more Strength.
- "Estoc", an alternative to the Longsword that has more damage but only deals piercing damage, higher critical chance, no block bonus, better range and uses Dexterity for scaling.

Rare/Blue
- "Tribal Falx", a direct upgrade of the "Rusted Falx" that also attacks faster. Deals extra damage against Medusa.
- "Pernach", a heavier and higher quality variant of the Mace. Hits a bit slower but for much stronger damage.
- "Knight's Morning Star", a direct upgrade of the Morning Star that has higher Critical chance, always Bleed enemy though at lower effect and longer Bleed-on-Crit effect.
- "Strong-Arm Glaive", Blue/Rare quality poleaxe that has slightly less range than the others and only deals Slash damage, but is MUCH stronger.
- "Dwarven Broadsword", Blue/Rare quality sword that has no Piercing damage, attacks slower but has very strong attack damage and adds 8% block chance.
- "Militia's Bludgeon", Blue/Rare quality mace that also deals Siege damage and has longer range, but is slower.
- "Dark Elf Longsword", a One-Handed Sword that is considered as an alternative to the "Dwarven Broadsword", being based on Dexterity, Critical Chance instead of Block.
- "Dark Elf Stiletto", a dagger that deals more damage and has a bit more range, but is slightly slower. Also has no block chance but very strong critical chance.
- "Elven Longsword", Elven variant of the Longsword, it attacks slightly slower but has more damage, does not deal piercing damage. Also induces bleeding on criticals.
- "Lightweight Great Mace" added. This uses the same model as the two-handed mace that the Uthran forces use, with the bonus being faster attack speed.
- "Executioner's Sword", a Two-Handed Greatsword that deals less damage and only Slash as well as slower attack speed, but has much higher Critical Chance (with Sapped effect) and better reach.
- "Executioner's Dagger", One-Handed variant of the "Executioner's Sword", that deals less damage and only Slash as well as slower attack speed, but has much higher Critical & Block Chance.

Epic/Purple
- "Wandering Wizard's Pulwar", an oriental Falx that also reduces an enemy's Magic Defense by 25% each Critical for 3 seconds.
- "The Goblin-Slasher", one-handed sword that acts like an axe, has the special ability to deal more damage against Orcs and especially Goblins.
- "Bloodletter", the best "Morning Star" type weapon available that will Bleed-on-Hit for lower damage but longer duration and will Bleed-on-Crit for a shorter but much stronger effect, also Weakens on Crits.
- "Flaming Torch", an Orcish spear that has an ever-lasting flame on the tip. Meant to be used with Mage Warrior types since it's Intelligence-based.
- "Taunting Dark Elf Spear", Two-Handed Spear, same one used by Dark Elf Strider's, uses Strength for attribute, hits a bit slower but stronger, has strong Critical Chance and taunts enemies.
- "Dreadful Mace of The Storm", Two-Handed Mace that is an almost exact copy of "Bloodletter", but this time it always makes enemies Bleed and has Lightning magic.
- "Mace of Tiara's Disciples", the same mace that the Human Keeper uses, deals less damage for slightly faster attack and has the "Holy" enchantment, also has 25% chance to make enemy bleed.
- "Spellsword's Mace", a magic-imbued mace with Intelligence as scale, but still requires some minimum Strength. Each hit will reduce ability cooldown and reduce the enemy's Magic resistance by 10.
- "Thunderhawk", Purple/Epic quality one-handed sword with Lightning magic, meaning it has a chance to chain 3 enemies on hit.
- "Wintercat", Purple/Epic quality one-handed sword with Frost magic.
- "Shadowdancer's Bow", a bow that shoots a bit slower and with lower damage but will always Oilify an enemy, also deals 25% more damage to Living enemies.
- "Druid's Enchanted Bow", a slow-firing, long-range bow that Poisons targets on every hit.

Artefact/Orange
- "Hirin's Call", fully Strength-based two-handed black mace that has Cursed & Lightning magic. Instantly kills Living if lower than 25% health. Default attack performs Chain Lightning with a chance for Knockdown & Stun. On Critical, emit a "Black Explosion" that damages and launches nearby enemies.
- "Bloodseeker", two-handed sword that hits slow and without much damage, but then hits faster. Also leeches 20% health each hit, 40% if the target is Bleeding. Has a small chance of 25% to cause Weaken & Sapped. Criticals cause long Bleeding and higher chance (50%) of Weakened and Sapped state.
- "Nor's Anger", two-handed sickle. Despite the size, it's a two-hander with good range, deals very low Raw (unscaled) damage but each Affliction heavily increases Raw damage
- "Elen's Grace-in-Hand", Dexterity-based two-handed Elf mace that has Holy & Ice magic. Instantly kills Undead if lower than 25% health. Default attack Has a 25% chance to heal User every hit.
- "Enchanted Spellsword's Mace", one-handed mace that uses Intelligence for scaling and mixes unique Fire, Ice and Lightning magics.
- "Windarcher's Icebow", a slow-firing, long-range bow that uses Ice magic. Causes "Iceburst", which damages enemies in an area from the main target, damaging them and impairing them with a chance to Freeze. [Do note that Ice Creatures are not affected but will still get damaged.]

Shields

FIXES:
- "Reinforced Medium Shield" now has the same shading as it is shown on the icon instead of an ugly dull gold.

ADDITIONS

Common/White
- "Inferior Makeshift Buckler", White/Common quality weak shield that only offers 5% block chance.
- "Inferior Wooden Targe", White/Common quality weak shield that only offers 5% block chance.
- "Tribal Targe", a shield that offers very low block chance, 5%, but increases Pierce resistance by 5.
- "Recruit's Shield", very cheap shield offering 6% block chance.
- "Round Shield", very cheap shield offering 8% block chance.

Uncommon/Green
- "Kite Shield", medium shield that offers less Block Chance despite being "Medium" but increases Slash & Pierce Resistance by 3.
- "Tower Shield", tower shield that offers the same Block Chance as the "Heavy Shield" but also increases Slash, Pierce and Crush resistance by 5, but also has +1 of the Heavy Shield's attribute requirements.

Rare/Blue
- "Vanguard's Shield", this one is identical to the Mentor's Light Shield, but with another texture and requiring Strength instead of Dexterity.

Epic/Purple
- "Painful Tower Shield of Thorns", a tower shield that the Purity uses with the special ability to retaliate damage when being hit.
- "The Sanguinary Marauder", a shield that the Dark Elf Striders use, Bleeds any attacking enemy for 2 seconds and gives Oilify status on enemy when Blocked.
- "Tower Shield of The Spellsword", magic-imbued shield especially made for mages while others can still use efficiently. Each block will give a magic shield that absorbs 35 damage, meanwhile the enemy takes 5% damage he dealt back as Magic.
- "Tiara's Embrace", the same shield that the Human Keeper uses, has different requirement attributes and the unique effect to absorb damage when below 50% health.
- "Guarding Tower Shield", an Elven tower shield, same one that the Elf Protectors use, that has the special ability of emitting a short-timed aura, giving "Armored" status.
- "Goat's Ram", a Dwarf shield that the Axewielder's use, has low block chance but each block will Stun the opponent.

Artefact/Orange
- "Hand of Nor", every block will give the user an aura that heals nearby 5 allies and every other 3 seconds the block will emit an Empower & Armored aura.

Armors

FIXES:
- "Hoplit's Pride" now uses its own texture instead of one from Iron Falcons. (Don't worry, the Iron Falcons' Heavy Helmet is also added)
- "Norcaine's Gaze" now removes the head as it should, you should no longer see a clipped bald head on any unit. Also has its own fitting icon.
- "Norcaine's Pride" has its own icon.
- "Heavy Berserker Helmet" has its own icon.
- "Firstborn's Helmet" has its own icon.
- "Kettle Hat of Focus" has its own icon.
- "Light Assault Helmet" no longer removes the head, only the hair. Also has its own icon.
- "Lich's Demise" has its own icon.
- "Chain Helmet" is an actual "Chain Helmet", which is a Kettle Hat with a chainmail "skirt" as neck cover.
- "Revitalizing Plate Armor" now uses its original texture, giving it a better Elfish appearance.
- "Revitalizing Plate Helmet" has a new texture, making it shiny, just like the Light Sallet as it should be. Also has its own icon, of course.
- "Nasal Helmet of Focus", "Light Helmet", "Second Breath" and "Pestilence" are full helmets that wouldn't hide the beard. Now it will.
- "Bjarne's Favour", "Heavy Windholme Armor", "Conservative Windwall Armor", "Windholme Scout Armor" and "Earthshaper Robe" were Dwarf armors that would remove the Beard for no reason, this has been fixed. They also now have their own unique icons as well.
- "Medium Windwall Armor", "Crossbowman's Light armor" and "Plate of the Firstborn" now have their own unique icons that they rightfully deserve.
- "Horned Helmet", would remove the beard, this has been fixed.

ADDITIONS:
Common/White
- "Rusty Plate Armor", the plate armor but inferior, using the model of the "Plate Zombie" and with negative Magic resistance.
* Also comes with "Rusty Plate Helmet", which is the same as the "Full Plate Helmet" but worse and with negative Magic resistance.
* Another variant, "Restored Plate Armor" is also available. It is merely an Uncommon/Green quality upgrade to the original, with the only benefit being how cheap it is for a Plate armor.
- "Leather Hood", White/Common quality helmet, only has 1 resistance.
- "Bandit Hood", White/Common quality helmet, only has 2 resistance for Slash&Pierce and 0 for Magic&Crush.

Uncommon/Green
- "Half-Plate Mail", an alternative to the "Light Plate Armor" that offers more Pierce Resistance than Slash.
- "Worn Splint Armor", Green/Uncommon quality armor meant to be an alternative to the "Chainmail" that has more Slash resistance than Pierce.
- "Padded Armor", a leather armor with padding, the same one that Human Scouts use, this is meant to be an alternative to the "Leather armor" that sacrifices Slash resistance for Piercing resistance.
* Also comes with "Helm of Sight", which is the exact same helm that the Human Scout uses. It offers more Piercing resistance than Slash, also gives a lot of Sight Range.
- "Scaled Leather Armor", Green/Uncommon quality variant of the "Reinforced Scale Armor" that uses a modified texture. It is meant to be an alternative version of the "Chainmail", having more Piercing resistance than Slash.
- "Heavy Plate Armor", Green/Uncommon quality armor that requires Constitution 10, better than any other armor.
- "Mercenary's Gambeson", Green/Uncommon quality armor meant to be a mix between Quilted & Chain armors, having more Piercing protection than Slash.
- "Myrmidon's Helm", a helmet meant to be fit with the "Mercenary's Gambeson", offers more Piercing resistance than Slash.
- "Chainhood", Green/Uncommon quality helmet meant to be an alternative to the "Leather Helmet" that has more Piercing resistance than Slash.
- "Studded Hood", Green/Uncommon quality helmet meant to be an alternative to the "Leather Helmet" that has more Slash resistance than Piercing.
- "Nasal Helmet" has been added. This is meant to be an alternative to the Chain Helmet, offering better Piercing resistance than Slash.
- "Valsgarde Helmet" has been added. This is meant to be an alternative to the Light Sallet, offering better Slash resistance than Piercing.
- "Closed Burgonet" has been added. This is meant to be an alternative to the Plate Mail Helmet, offering better Piercing resistance than Slash.
- "Scale Helmet", originally the "Chain Helmet", is now an alternative to the "Chain Helmet" itself, adding more Slash Resistance than Piercing.

Rare/Blue
- "Vagrant's Stolen Leather Armor", Studded Leather Armor that has a cauterizing effect, giving you immunity to Bleed effects, also has more defense against Pierce than Slash.
- "Marauder’s Scavenged Leather Armor", an alternative to the "Mentor's Splint Armor" that offers more Slash resistance for less Pierce. Also has a cauterizing effect, giving you immunity to Bleed effects.
- "Rogue Mage's Makeshift Robe", a Mage Robe that actually provides Physical defense instead of Magic, but also has no Magic damage, which may even be negative depending on wearer Willpower stats. Also has boons for Elemental Magic.
- "Plated Chainmail", an alternative to the "Reinforced Scale Armor" that offers more Slash Resistance than Pierce.
- "Scaled Padded Armor", an upgrade of the "Padded Armor" which, just like its predecessor, sacrifices Slash resistance for Piercing resistance.
* Also comes with "Studded Helm of View", a semi-direct upgrade of the "Helm of Sight".
- "Enchanted Chainmail", a Chainmail made for Warrior-Mage hybrids, although not "specialized". Offers much more Magic Resistance while keeping the same Slash & Pierce Resistance as the default Chainmail.
- "Captain’s Burgonet" has been added. This is a lower protection and attribute requirement of the "Vitalizing Plate Helmet".
- "Full Scale Helm", is an alternative to the "Captain's Burgonet", providing bonus on Focus instead of Health.
- "Revitalizing Heavy Plate Helmet", Blue/Rare quality helmet that requires Constitution 8 and adds health.
- "Enchanted Chain Helmet", meant to go with "Enchanted Chainmail", an upgrade of the Chain Helmet itself that also gives increased sight.
- "Noble Nasal Helmet" has been added. A helmet that requires Constitution 4, improving all defenses to 5, also gives more Focus.
- "Revitalizing Heavy Helmet", helmet that requires Constitution 8 and adds health.

Epic/Purple
- "Iron Armor of the Disciplined", plate armor that emits a "Cleanse" spell every 10 seconds, it also Heals user and allies near by 50. Meant to be used with "Iron Mask of the Untainted"
- "Blackguard's Attire", heavy armor that has more defense for its stats, but less on Magic, also requires few points on Intelligence & Willpower. Improves Black & Light magics while also improving combat with Two-Handed weaponry by increasing Attack Speed and Attack Damage.
* Also comes with the "Blackguard's Mask", more defense for its stats but less on Magic, improves Two-Handed weaponry by increasing Critical Chance and Skill Power with Melee.
- "Paladin of Tiara's Platemail", high quality armor, the same one used by the Human Keepers, this armor offers heavy protection with extra on Magic but has weaker Crush protection in comparison, balanced out by also increasing health and focus regeneration.
- "Master Hunter's Gambeson", a "Hunter's Jacket" that uses a different texture which gives it "metal plates", it has more Slash resistance than Piercing and increases damage against Wildlife.
- "Vanguard's Embrace", Splint Armor that has a chance to restore Health on hit.
- "Madman's Plate", a high quality armor meant to compliment with "Madman's Cap", this one has the same effect as the said cap, but instead of "Empowered", it's "Bolstered", which increases attack speed and reduces ability cooldown. Also, it needs the condition "Empowered" to have the effect, though it doesn't necessarily make the Madman's Cap an absolute necessity.
- "The Pugilist's Uniform", a simple clothing with no defenses at all, but it offers high improvements for Hand-to-Hand combat, that is Fists. By default, you deal 300% more damage with fists, almost reaching the same damage a blue dagger would give. When entering combat, you will be hastened. When you kill an enemy, you will be awarded with "Pugilist's High" which increases Melee Spellpower, Resistances and Critical & Block chance. Whenever you attack an enemy, you will get "Adrenaline Rush" that can reach up to 3, this will heavily increase Attack Damage and Attack Speed, as well as add some Resistances. Criticals will make an enemy "Nosebleed", with a chance for "Punchout" which will knock him down and stun him.
(This is also the only "Hand-to-Hand Specialized" armor that has no helmet of its own, use any you want. It's also the only "Universal" armor, except for Dwarves, Orcs and Trolls.)
- "Champion's Sallet", a Dwarven helmet, has the same effect as "Light Assault Helmet", except this time it happens when lower HP.

Artefact/Orange
- "Giant's Bulwark", heavy armor with high Constitution requirement and rather low defense, but each hit will increase Slash & Piercing resistance up to higher than 90 (this may be lower depending on your chosen difficulty setting). However, each increase also decreases your movement speed.
* Also comes with "Giant's Pandora", which has the same effect as the armor, but increases Magic & Siege resistance instead.
- "Gift of Thunder", heavy armor with great defense that has a 44% chance to Thunderstruck enemies, which makes them attack slower, move faster and get hit by lightning that chains 3. However, everytime you get hit, you get slowed down.

New sets!
For Humans...
"Iron Falcon Deserter" sets, the idea is that this is armor given out by deserters, traitors or even taken from corpses. All are Epic/Purple quality, have Attribute Requirements on Willpower, stronger resistance against Magic and are made to fight against the Undead & Demons.
Due to the actual rarity of these armors, they are overpriced.
All armors have slightly weaker Slash & Pierce for its Quality resistance but is compensated for stronger Magic resistance and lesser attribute requirements.
All armors offer damage boost against Undead & Demons, depending on its class (Light, Medium or Heavy).
All helmets will grant immunity to Purge & Silenced.
- "Iron Falcon Robe", this is a hybrid of Light Armor and Mage armor. Has better Spell Damage than Melee Damage. It offers good Slash & Pierce resistance for a robe. Also increases Focus by 3 and Focus Regeneration a bit.
* Comes with the "Iron Falcon Hood", which also gives a bonus to Light Magic by 15%.
- "Medium Iron Falcon Armor", similar to the Light Plate with slightly better stats but not enough for the typical Epic/Purple quality inventory. Balanced between both Melee & Spell Damage. Increases Health & Focus Regeneration by a bit.
* Comes with the "Medium Iron Falcon Helmet".
- "Heavy Iron Falcon Armor", has more Melee Damage than Spell Damage. Also gives extra Health with some amazing Health Regeneration.
* Comes with the "Heavy Iron Falcon Helmet".

For Elves...
- "Morhir Studded Leather", Rare/Blue Elven variant of the Studded Leather, it sacrifices Slash resistance for better Piercing & Magic resistance.
* Also comes with the "Morhir Studded Helmet", Rare/Blue quality helmet that only requires Constitution 2 and also increases focus.
- "Finon Mir Plate Mail", Rare/Blue made for fighter-rangers and available, this armor sacrifices Slash resistance for more resistance against Magic and especially Piercing. It is also meant to match with the "Plate Helmet of Focus".
- "Elven Dragonite Cuirass", Epic/Purple heavy armor with one less Constitution requirement. Provides equal Slash, Pierce & Magic Resistances as well as immunity to Fire (Ignited), Ice (Frozen) & Oiled Elementals.
- "Archdruid's Carapace", an Artefact/Orange quality robe made for Elves, this armor has less Slash resistance for more Piercing & Magic resistance and offers bonuses for both Light & Nature magics.
* Also comes with the "Archdruid's Horns", an Artefact/Orange quality helmet with the specialty of every other "Mage Cap", but also, emits an aura that enhances all the Widlife's Resistance.

For Orcs...
- "Orc Massacre Plate", Epic/Purple quality light plate that consists of an orc-made chainmail and parts scavenged from Human armors, including Iron Falcons. This armor will increase Attack Speed when attacking, as well as in higher magnitude when killing.
* Also comes with the "Orc Brutalist Helm", scavenged sallet that has a bloody handprint as if Zarrach touched it. This helmet will increase Attack Power when attacking, as well as in higher magnitude when killing.
- "Orc Mage-Eater's Splint", Epic/Purple quality splintmail that consists of an orc-made chainmail and parts scavenged from Human armors. It's an anti-archer and anti-magic user armor that provides benefits to Dual-Wielded weaponry.
* Also comes with the "Orc Painted Helm", this helmet provides benefits to Ranged weaponry, also increases Critical Chance by 30% when killing an enemy for 5 seconds, but with a hefty 15 second cooldown.
- "Orc Judgment Set", Epic/Purple quality plate that consists of scavenged breastplate and pauldrons as well as Orc-made chainmail, it grants the user 50 Slash & Piercing resistance, which further goes up the lower your health is, will also slow walk speed down in combat at 25% for balance reasons, but also increases walk speed when lower in HP. It will also "Taunt" nearby enemies, making them prioritize in attacking the user. It also grants a unique improvement to Shields, in which case there's a 5% chance to knockdown an enemy, stunning him for 2 seconds. Also 50% chance to trigger "Discipline" when blocking, which heavily increases Block chance for 2 seconds.
* Also comes with "Orc Potbelly's Helm", Epic/Purple pot helmet, scavenged from humans, then painted with Orc Tribal decorations for recognition. It increases Health Regeneration when out of combat as well as enhances Potions, in which case, Health grants 25% more damage, 10% more Block Chance and 35 Crush resistance, while Focus grants 25% more Melee Spell Damage, 10% Critical chance and Magic resistance. Also, provides immunity to Slow and Knockdown.
- "Orc Goblin King's Attire", Epic/Purple quality scalemail worn by Orc "Royalty", if one can be called so anyway. Has improvements for Two-Handed weapons and Wands.
* Also comes with the "Orc Khan Crown", orc-made Epic/Purple quality helmet that despite the name, it is rather simplistic and intentionally so. The Helmet will emit a huge aura that transforms 5 Goblins into "Gobboguard", which are stronger, healthier and more resistant type of goblins.
- "Orc Deathseeker's Skin", Epic/Purple quality clothing that offers no defenses at all, but gives amazing abilities for Hand-to-Hand combat, that is Fists. The lower your health, the stronger you hit, the more damage you resist and the faster you attack and move. Will "Ignite" enemies on hit, with a chance to make them explode in fire. Also, on death, you will explode and Ignite enemies.
* Also comes with the "Orc Skull of the Bloodsnout". Epic/Purple quality skull helmet that offers no protection, but will heavily enhance the already strong Hand-to-Hand combat prowess that the outfit gives. Will also allow to Leech off health from enemies.
- "Orc Conqueror's Skin", Artefact/Orange quality armor that will emit an Aura increasing Attack Damage by 15% for any nearby ally Orc. Also increases wearer's Attack Damage by 30% for 5 seconds every Critical Hit. On hit, resistance is increased by 25 and 10 on Slash&Pierce and Magic&Crush respectively.
* Also comes with "Orc Conqueror's Crown", Artefact/Orange quality helmet that will emit an Aura increasing Attack Speed by 15% for any nearby ally Orc. Also increases wearer's Cast Speed by 25% and reduces Cast Cost by 25% if hit by a Projectile, for a second. On melee hit, increases Attack Speed by 25% for a few seconds. Also, provides immunity to Slow, Knockdown and Interrupt.

For Dark Elves...
- "Dark Elf Chainmail", a Rare/Blue light chainmail, which means less attribute requirements but this also makes it slightly weaker. It also has quite the Magic Resistance, making it perfect against mages.
- "Bloodfinder's Garbs", Epic/Purple Mage-based armor, more fit for a melee warrior due to its stronger Slash Resistance compared to Pierce and its amazing Magic Resistance for a CON 5 armour. Provides bonuses to Elemental Magic. Also has the "Warseeker's Dagger", which damages and bleeds an enemy when somebody hits you in melee.
- "Necromancers's Light Plate", an Artefact/Orange quality mage armor made for Dark Elves, paradoxically offers good Slash & Pierce resistance similar to the Leather armor, but with much lower Magic resistance. Its specialty though is the ability to spawn Zombies and even a Flesh Golem based on Health Amount. It also improves Black & Demonic magics.
* Also comes with the "Darkmage's Spiked Helm", an Artefact/Orange quality helmet which has the same exact stats as its armor but the specialty of every other "Mage Cap". Emits an aura that enhances all the Undead's Attack.
- "Blood Stalker's Plate", an Epic/Purple quality, rather weak Plate armor for an Artefact/Orange quality item, but it allows the wearer to run much faster when in combat.
* Also comes with the "Blood Stalker's Hood", an Epic/Purple quality chainhood which gives the same effect but much stronger and only when being hit by projectiles.
- "Shadowdancer's Scalemail", a special armor of Epic/Purple quality with reduced Piercing resistance, but compliments with its helmet. Has a special ability where, being hit in melee, it will slow down the attacker.
* Also comes with "Shadowdancer's Helm", Epic/Purple quality helmet with reduced Slash resistance, but compliments with the armor. Has a special ability where, being hit in ranged, it will increase Sight and Attack Range.

For Dwarves...
- "Ragged Clothing of The Berserker", a special type of Epic/Purple armor for Dwarves that offers very little protection, but stupendous abilities for Hand-to-Hand combat, that is Fists. On Criticals, it has a chance for "Nosebleed" and to knock out an enemy. On kill, you will have stronger Hand-to-Hand prowess. When low in health, you will have a chance to do "Earthpunch", which hits multiple enemies near you and deals Crush damage. On near-death, you will spawn an Aura that knocks out any enemy near you for 5 seconds.
* "Berserker's Visage", dwarf-only Epic/Purple helmet that will give different improving properties for Fists. When near-death, you will spawn "Earth's Saviour", this will heal you up to 40% and give you strong defenses for 30 minutes, but will also slow you down. When only an inch close to dying, you will be Frozen, which will make you invulnerable for a while.
- "Niethalf's Fort", Artefact/Orange quality armor that has the same effect as the "Giant's Bulwark". The armor itself is slightly stronger than the Giant's Bulwark.
* Also comes with "Niethalf's Tower", Artefact/Orange quality helmet that only Dwarves can wear, has the same effect as "Giant's Pandora". The helmet itself is also slightly stronger.
Last edited by Big Black Boss; 7 Apr, 2023 @ 4:34am