Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

(RBM) Realistic Battle Mod
Rea 7 Jun, 2024 @ 10:38pm
Sieges Are Awful
This mod is great for field battles, but the balance for sieges is awful. Enemies are next to impossible to stop on the ladders, the fact that this mod makes characters generally tankier means that they easily take up space on the walls and can't really be stopped.

Ultimately, the offense always wins, even when outnumbered by the defending army. This shouldn't be possible, and in the base game it isn't.

Maybe make enemies fall off the ladders when they lose poise? Something needs to be done about it.
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Showing 1-11 of 11 comments
Rea 7 Jun, 2024 @ 10:43pm 
Armor being as protective as it is makes sense historically; but bannerlord sieges aren't exactly realistic. Making characters basically ironmen practically guarantees victory for the attacking party.

Ladders ought to be a last resort, not a guaranteed win.
love 13 Jul, 2024 @ 6:50pm 
In addition, actual siege assaults barely ever happened. And when they did, the ratio of lost attackers to defenders was incredibly high.
Vjiörick 8 Aug, 2024 @ 5:49am 
Sieges favour the attacking party way too much with this mod, please do smth about it
Meadows 24 Aug, 2024 @ 2:56am 
Originally posted by Badass Trans Knight:
This mod is great for field battles, but the balance for sieges is awful. Enemies are next to impossible to stop on the ladders, the fact that this mod makes characters generally tankier means that they easily take up space on the walls and can't really be stopped.

Ultimately, the offense always wins, even when outnumbered by the defending army. This shouldn't be possible, and in the base game it isn't.

Maybe make enemies fall off the ladders when they lose poise? Something needs to be done about it.
Have you tried seiges with balanced troops? Not only the defending miltia? Even in vannila the militia can't stop fully armed guys. Let me know. looking for a combat mod
hybrid_otho 24 Aug, 2024 @ 2:34pm 
I feel the other way around I just put some tier 6 units (around 50) + another 60 tier4+ archers in garrison + militia, and that thends to wistand more thank 1k attacker troops
Sawtooth44 27 Aug, 2024 @ 2:49am 
Originally posted by hybrid_otho:
I feel the other way around I just put some tier 6 units (around 50) + another 60 tier4+ archers in garrison + militia, and that thends to wistand more thank 1k attacker troops
it sounds like some of the comments here are not doing that though
like... not using archers on a defensive battle is a sure way for your defenders to just die
Icegodz2 11 Sep, 2024 @ 11:41am 
Originally posted by Badass Trans Knight:
Armor being as protective as it is makes sense historically; but bannerlord sieges aren't exactly realistic. Making characters basically ironmen practically guarantees victory for the attacking party.

Ladders ought to be a last resort, not a guaranteed win.
So from what I’ve read. I would recommend you stock your own fiefs with the best troops possible and if you are in a non player kingdom, try to not defend you fellow Lords/Ladys. The AI is not fond of making sense, sometimes even when a modded makes a mod to fix the issue it still might not work well.
Granted I have not tried this mod quite yet, but this and all of the comments here just sound like you are complaining about Vanilla Sieges.
The attack always wins: Militia in most cultures are Literal Garbage even in Vanilla but especially when you add a mod that improves armor without realizing the vast majority of militias don't have any.
The mod doesn't favor attacking armies in Sieges the game does and always has, and even then the AI armies still find a way the mess it up, which is why leaving very little units in a settlement used to be able to hold down the fort.
This is COMPLETELY ignoring the fact that AI armies only attack player defended settlements (with a player inside them) when they have a VAST advantage in the first place which almost never happens.
This is also excluding the many other variables that could lead to a successful siege, your governor and his engineering and tactics skill, food, development, fortification level, it being attacked recently, food of the enemy army, cohesion of enemy army.
All mind you if we are going into the "historical accuracy" generally fortifications (especially around a walled town) were supposed to stall an enemy until reinforcement came, not hold them off by themselves.
I did notice some stupid decision since i have intalled this mod, who were not happening with any other mods or just vanilla, of the soldiers turning their back to the archer on the wall from time to time, also, thou that one might just cause the number of defender, the lack of firepower on the defensive side, as well as the fire rate ... thou it's seem the mod does make the life of archer a lot harder.
Thou, i do want to point out, i play with the bannerking expended culture pack, sooo that might also have a play in that.
playing on bannerlord, Ive had no issues with siege defense. Im still able to easily hold out as in vanilla
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