Starbound
Project 42
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Aikiro42  [sviluppatore] 3 set 2022, ore 18:03
Weapon Abilities
Denied Fate

Tap/hold the toolbar left hand key while holding the walk key to hold a stance that automatically intercepts and counters incoming damage and automatically reflects incoming projectiles.
  • Holding the stance consumes 10% energy per second.
  • Intercepting damage during the duration the blade is shining (1.5 seconds) does not consume additional energy.
  • Otherwise, Denied Fate consumes energy every parry/reflection (100% energy consumed)
  • When you successfully intercept damage, Denied Fate's no-energy-cost time period is reset, allowing you to freely block (and reflect) rapid-fire attacks.
  • You are forced out of this stance when you are out of energy. You cannot use Denied Fate if your energy is locked.

Rolling Guard

Tap the walk key to fade out and become intangible while moving quickly towards one direction.
  • Become invulnerable for the duration of the dash. Invulnerability lingers for a short time after the dash. (0.15s + 0.1s invulnerability time)
  • Dash eliminates vertical momentum and maintains horizontal momentum gained from the dash after Dodging.
  • You can only dodge when you're idle, charging, or between attacks. You can't dodge while attacking or unleashing your abilities.
  • Dodging consumes energy in the same manner as regular attacks. (5% energy consumed on dodge)
  • Dodging cleanses you of common debuffs. This effect has an 8s cooldown.

Challenging Fate

Hold your toolbar left hand key to channel an attack (1s charging time) that throws the blade towards the direction of your aim. You cannot use this ability when you are out of energy.

Channeling
  • Channeling begins to consume health over time (5% health degenerated per second) once the heavy attack is charged.
  • Channeling increases the damage of your direct heavy attack the longer you hold it. (Increased damage: 1.00 + (0.1 * seconds channeled))
  • Channeling maintains your combo duration.
  • If your health reaches 1% or below, the ability is automatically unleashed.

Unleashing
  • Unleashing launches a spinning blade towards your aim direction that punches through enemies and explodes when hitting terrain.
    • Unleashing consumes energy. (12.5% energy consumed on unleash)
    • The explosion(s) the projectile cause(s) inflict "Doomed" on enemies.
  • Unleashing it within 0.15s of fully charging multiplies the ability's damage by 2x.
    • If a "zan" character appears and the screen shakes strongly then you have perfectly unleashed Challenging Fate.
  • Unleashing de-blades your weapon.

Fated Slash / Fated Flurry

Tap and release your toolbar right hand key to do a damaging dash towards the indicated destination and slash in the direction of your travel upon arriving. Channel this ability (1s full channel time) to make you perform a flurry of slashes in a moderately large radius after arriving at your destination.
  • You are invincible during the dash.
  • The dash deals damage based on your max energy. This is affected by damage buffs. (7.5% of max energy)
  • Your momentum is reset upon arriving at your dash destination.
  • Fated Slash heals your health every hit (1% health restored on hit).
  • A fully channeled Fated Slash deals more damage (2x damage on full charge.) but consumes more energy. (50% energy consumed)
  • Activating the ability consumes energy. (20% energy consumed)
  • If the indicator is gray, you cannot travel to that location. If you unleash while the indicator is gray, you will simply unleash your skill in place.
Ultima modifica da Aikiro42; 9 set 2022, ore 7:54
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took me a bit to figure out walk key is shift, woops
Thanks, this is beautiful!
Thanks, Sam
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