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Environmentally I think a small change based on hot or cold planets (positive and negative respectively) would be ideal, but I'm not sure what might be fitting for a buff/debuff. Maybe Speed?
Weapon wise I adore the thought of potent buffs for one-handed weapons. Namely Daggers, Rapiers, and varieties of pistols as these things might be called "Finesse Weapons."
Specifically:
Crit Chance and Crit bonus for daggers and rapiers; while pistols and machine pistols gain damage and max energy.
As these are all one-handers this allows mixing or doubling the buffs based on what is held. This way it rewards use of spamming lighter weapons while maintaining strong options for both melee and ranged combat.
Following the file architecture this leads to the subject of weaknesses. As mentioned I like the "-35%" health from smol avali very much here. It's a LOT in FU terms. This lends well to more of a "Glass Cannon" archetype that smaller races would fit to a Tee.
That said, I also like a challenge, so I copied the (rather fitting) "smaller stomach" weakness that Apex suffer from. Needing to eat more often encourages more frequent hunting, while having an "Omnivore + Raw Meat" diet gives enough options that it remains a minor weakness at worst.
Naturally I'm still interested in opinions, ideas, and whatever else.
I'm afraid not.
It seems FU wants only the race mod's designer to be making pull requests for Frackin Races additions.