Barotrauma

Barotrauma

Community Curated Subs
Scale  [developer] 10 Aug, 2022 @ 10:02am
Balancing/Feedback
Keep in mind that turret rotation speeds are set based on skill. You will notice they are far less accurate than vanilla's generous stats.

I did this to encourage upgrading, which is mostly useless in the base game aside from depth upgrades.
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Showing 1-9 of 9 comments
Scale  [developer] 16 Aug, 2022 @ 5:18am 
Several subs have hardpoints yes. However a couple subs (mainly the small 3-4 player subs) don’t have swappable weapons at the moment.
Scale  [developer] 16 Aug, 2022 @ 5:23am 
Brusilov and Komet are the only 2 that don’t have swappable guns. But you’re right, I should enable that.

I’m not a huge fan of full 360° gun coverage, but swapping and upgrading should definitely be made possible on all subs.
Would be great if you could unlock the wiring so we can modify the subs on the run
Scale  [developer] 22 Oct, 2022 @ 6:38am 
Many wires are unlocked, the ones that aren't are because it very easy to accidentally ruin a fixture/gun permanently, because they aren't reachable. I use lots of relays to wire power and those relays are hidden in walls.

That's the price that is paid for decorated "immersive" subs.
Originally posted by Scale:
Many wires are unlocked, the ones that aren't are because it very easy to accidentally ruin a fixture/gun permanently, because they aren't reachable. I use lots of relays to wire power and those relays are hidden in walls.

That's the price that is paid for decorated "immersive" subs.
Yeah, but I mean basic stuff like junction boxes. I was playing on the Komet a while ago and the junction box wiring was locked so I couldn't make the oxygen tank shelves powered.
Scale  [developer] 22 Oct, 2022 @ 7:19am 
That's the issue. On all the subs you will find that the Junction boxes have all their slots full, so you'd have to unplug something to make room. And if you did that, you wouldn't likely be able to re-plug what you disconnected because it's tucked behind a wall or outside the sub.

I have been slowly adding "Plug-in" ports to each of the subs which will allow you to do what you want. But it's slow going. You could try downloading a mod that adds diesel generators or mini generators so you can add your own relays. I sortof wish EK-Dockyard added a tiny generator to stores since it is already a dependency.
Scale  [developer] 22 Oct, 2022 @ 7:24am 
Originally posted by Rostig_Stridsvagn-8:
Still alot of subs that you cant change the guns on/upgrade on.
Id love to see spinal/auxillary hardpoints more on these submarines too!, caridea can comfortably fit a spinal at the front, so can phorcys.

Ive also noticed many descriptions are downright inaccurate and many shelves dont have power to them.

But even with these issues, i still love this pack to death. You did a great job with this.


Really the honest reason why the diving suits aren't powered is because this pack was made long before Vanilla had powered containers, and I don't have the energy right now to undertake re-wiring all the subs. Lots of junction-boxes and relays would have to be redone.

Updating guns and taking advantage of Spinal hardpoints is an easier request though. Some of those guns can't be swapped for a reason though (conflicts/overlaps with exterior decorations)
Scale  [developer] 22 Oct, 2022 @ 7:45am 
Originally posted by Rostig_Stridsvagn-8:
Also the Top/bottom periscope on ceridea is very hard to click on, you always click on the wrong one.
Looks like it was facing the wrong way. Touched up that gunnery area, lemme know if it is better now.
Aspen 9 Nov, 2023 @ 8:49pm 
the reactor on the DORA-IV is outputting to a relay component with a max throughput of 1000
and then it just goes straight to a junction box meaning you can only ever get 1000W out of it
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