Call of Duty: Black Ops III

Call of Duty: Black Ops III

The Damned of the Moor III
Alfa  [developer] 8 Jul, 2022 @ 7:34am
Bug Reports and Feedback here!
Tracked issues to be fixed in the next update:

-FX Disappearing
-Visibility
-Crashes in Solo & Co-op
-Crashes or Launch Failures due to FX
-A handful of barrier stuck spots
Last edited by Alfa; 17 Jul, 2022 @ 8:43am
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Showing 1-15 of 85 comments
HitmanVere 8 Jul, 2022 @ 8:57am 
You can teleport from CW to WW2 into the cell that requires a key without having the key, this creates a godmode spot since all zombies pileup in front of the door. Not sure if teleporter was supposed to not be active and something I did activated it before getting the key
easton_mccrate 8 Jul, 2022 @ 8:59am 
Similarly to what HitmanVere mentioned, you can do the same thing in the room with Double Tap if you use the teleporter in 1983 to return to 1951
Alfa  [developer] 8 Jul, 2022 @ 9:03am 
Thanks for the reports!
Deadshot.mp4 8 Jul, 2022 @ 9:15am 
This map is a tad dark, I had to have my brightness on max. I'd recommend making a map's lighting at brightness 0.0 so that people can adjust it to be brighter or darker. Nonetheless great work Alfa :)
Alfa  [developer] 8 Jul, 2022 @ 11:08am 
V1.0.1 Update - 08/07/2022

-Fixed being able to use teleporters before activated in the future, resulting in multiple godspots
-Slightly reduced install size due to ongoing optimisations
-Miscellaneous Quest fixes (no spoilers!)

Stay tuned for more updates & thanks for playing!
El Conde Lucanor 8 Jul, 2022 @ 3:23pm 
The map needs some optimization, it runs pretty bad. Even with a 1660ti it drops to 30 fps on most open areas and 50 fps on some of the interiors.
Ecalocaprius 8 Jul, 2022 @ 4:41pm 
the text prompts are spelled wrong, they say 'fowards' instead of 'forwards'.
At the electric wall room, if you stay in there the zombies only spawn from one barrier.
Alfa  [developer] 8 Jul, 2022 @ 9:54pm 
Originally posted by Ecalocaprius:
the text prompts are spelled wrong, they say 'fowards' instead of 'forwards'.

Good spot! just fixed this, thanks! :^)
reviewbrah 8 Jul, 2022 @ 10:04pm 
In 1983 there is a insta death spot on the top floor of the cellblock when jumping between west and east side
Shug 9 Jul, 2022 @ 12:28am 
Is it normal to have no effects after picking up the third timeline preserver? Like how the green effect around powerups disappear
Alfa  [developer] 9 Jul, 2022 @ 12:31am 
Originally posted by LxvzHD:
Is it normal to have no effects after picking up the third timeline preserver? Like how the green effect around powerups disappear
that doesn’t sound very normal… do you happen to have any screenshots of this?
Shug 9 Jul, 2022 @ 12:41am 
Originally posted by AlfaTheseus:
Originally posted by LxvzHD:
Is it normal to have no effects after picking up the third timeline preserver? Like how the green effect around powerups disappear
that doesn’t sound very normal… do you happen to have any screenshots of this?
Yes, i have a recording and screenshots. Even the timeline preserver was bugged but managed to find all 4
Alfa  [developer] 9 Jul, 2022 @ 2:07am 
V1.0.3 Update - 09/07/2022

-Fixed an issue where a certain EE step could not progress if it was initiated on a dog round
-Fixed an issue where the same EE step could not be completed if a team member had recently died and respawned outside of the required area
-Fixed a bug which allowed you to keep the MG81 Minigun forever (Sorry!)
-Minor FX and Script optimisations (Ongoing)
-The Reward for surviving 3 Prison Riots is now easier to access
Alfa  [developer] 9 Jul, 2022 @ 6:57am 
Originally posted by reviewbrah:
In 1983 there is a insta death spot on the top floor of the cellblock when jumping between west and east side
Took me a while to figure out and consistently recreate this but I’ve finally found the cause - this will be fixed in the next update!

What happens (so anybody reading can be cautious until the fix is released) is that the shortcut which connects the upper cellblock, the corridor at the top of the west stairs, and the corridor between the cafeteria and the upper cellblock, would unlock before the upper cellblock had even been opened via a door - which was unintended. For now, to be safe, purchase a door to enter the upper cellblock before using this shortcut!

Thanks for the help :^)
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