Stormworks: Build and Rescue

Stormworks: Build and Rescue

Independent Contractors (Personal Money System)
GCodeman  [developer] 11 Sep, 2022 @ 1:54pm
Questions
If you have any non-bug/suggestion questions with the mod- such as how to do something, enter it here!
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Showing 1-15 of 42 comments
ThatGr8CdnGamer 23 Sep, 2022 @ 9:44am 
is it possibly to disable the money system? I'm using JSI's Marine addon for money management, but I really like the contractor workbench system.
GCodeman  [developer] 23 Sep, 2022 @ 2:02pm 
Originally posted by ThatGr8CdnGamer:
is it possibly to disable the money system? I'm using JSI's Marine addon for money management, but I really like the contractor workbench system.
Not easily. I had not thought to separate the systems as I never imagined users to use them separately. However, I do have a few ideas. You could set each player to very high amounts of money using "?addbank" command. For a more permanent fix, you could probably change the "SetBank" and "AddBank" functions in the code to not subtract money. Not an elegant fix, but it could work.

Edit:You could also enable Infinite Money in the server settings/custom menu. That would likely work for disabling my money system. I'm not sure if it would cause any incompatibilities with the other mod however.
Last edited by GCodeman; 23 Sep, 2022 @ 2:04pm
ThatGr8CdnGamer 24 Sep, 2022 @ 2:13pm 
Thanks for the info; I may take the time to dig though the code and modifying the functions, just wanted to check and see if there was a known adjustment!
GCodeman  [developer] 25 Sep, 2022 @ 12:54pm 
No problem :) I hope you get it working to your liking! I imagine it should only be those two functions
angriff 14 Nov, 2022 @ 7:24am 
Can you get the program to list the islands as named in the game and recognized that you own and can tp too? The names seem to a be a variable
LittleGroove 14 Nov, 2022 @ 3:23pm 
@angriff ?access works as it also shows you the ones you get to go to
GCodeman  [developer] 14 Nov, 2022 @ 8:04pm 
Originally posted by LittleGroove:
@angriff ?access works as it also shows you the ones you get to go to
Thanks LittleGroove! As they mentioned, ?access works quite well. You can also change the names if you do not like them at the bottom of the script.
angriff 15 Nov, 2022 @ 9:27am 
The real question is it possible to save the bank data when restart a server because of a new mod everyone has to start over again.
GCodeman  [developer] 15 Nov, 2022 @ 1:56pm 
I've been struggling with that issue as well in the past. The best way I've found so far is just to write everything on paper and use the "?setbank" command on everyone to get them back to where they were
LittleGroove 16 Nov, 2022 @ 12:38am 
Originally posted by angriff:
The real question is it possible to save the bank data when restart a server because of a new mod everyone has to start over again.
ive been able to do it with this script, the forked version im working on will let me do it in one copy and paste motion as I also handle the fuel gantries in mine. So in your save file is script data, one of those numbered scripts is THIS addons g_savedata, back up that file, and when you load a new save you can then shut off the server, and replace the new save script data with the old data. Pretty sure with this addon you dont have to edit the script as long as the number in the list doesnt change when adding a new addon, otherwise you do have to just copy the guts of the save data over to the new file
GCodeman  [developer] 16 Nov, 2022 @ 12:43am 
Originally posted by LittleGroove:
Originally posted by angriff:
The real question is it possible to save the bank data when restart a server because of a new mod everyone has to start over again.
ive been able to do it with this script, the forked version im working on will let me do it in one copy and paste motion as I also handle the fuel gantries in mine. So in your save file is script data, one of those numbered scripts is THIS addons g_savedata, back up that file, and when you load a new save you can then shut off the server, and replace the new save script data with the old data. Pretty sure with this addon you dont have to edit the script as long as the number in the list doesnt change when adding a new addon, otherwise you do have to just copy the guts of the save data over to the new file
I wish there was some way to have it auto-save and auto-load when switching versions. I'm hoping they add cross-script communication or global variables so this could be possible, along with script-addons being possible. Maybe one day.
Balcifer 25 Nov, 2022 @ 8:26pm 
Anyone running a dedicated server with this mod running?
GCodeman  [developer] 26 Nov, 2022 @ 12:21am 
Originally posted by Balsafer:
Anyone running a dedicated server with this mod running?
I had a few people mention they made a server for it, but didn't give server names. LittleGroove mentioned having a public server with a fork of this mod as well. You could always ask on r/stormworks as well, someone may know on there. Also, I figured out the infinite fuel issue. I should have that fixed relatively soon.
Balcifer 26 Nov, 2022 @ 2:30pm 
Originally posted by GCodeman:
Originally posted by Balsafer:
Anyone running a dedicated server with this mod running?
I had a few people mention they made a server for it, but didn't give server names. LittleGroove mentioned having a public server with a fork of this mod as well. You could always ask on r/stormworks as well, someone may know on there. Also, I figured out the infinite fuel issue. I should have that fixed relatively soon.

Cool, Im running a server but incase money got tight I thought I ask if there was anyone that ran a server.
GCodeman  [developer] 26 Nov, 2022 @ 5:35pm 
Originally posted by Balsafer:
Originally posted by GCodeman:
I had a few people mention they made a server for it, but didn't give server names. LittleGroove mentioned having a public server with a fork of this mod as well. You could always ask on r/stormworks as well, someone may know on there. Also, I figured out the infinite fuel issue. I should have that fixed relatively soon.

Cool, Im running a server but incase money got tight I thought I ask if there was anyone that ran a server.
Oh awesome! If you'd like, I could post your server address to the workshop page or a new thread. It could make it easier for people to find other servers using this mod.
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