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The one in question was North Harbor, so not really an island, but ye.
i could not find any info on this issue. Any clue ?
Tested on custom mode, newest update, Industrial and Weapon DLC on, all playlists off aside from Independent Contractors
@LittleGroove I am glad they finally added the cross-script communication as well. In my beta version of IC2 I had it saving fuel and liquids but the numbers were a bit skewed for some reason; haven't quite figured it out yet. I haven't been playing much Stormworks lately however. Whenever I get back into it I may try to finish it.
since my economy addon was soo bloated im actually going to start from the beginning again
build the systems and storage methods from the ground up again and re-use functions as needed
I had changed the island system so that it builds locations off of zones rather than the hard coding, and each location is then indexed by tile and location as the primary key
pretty much so much has changed for vehicles that yeah, im starting a new build lmfao
I was tracking fuel when a player spawned and despawned it at a workbench so yeah gotta fix that
I might even actually finally build a separate addon that actually holds all the player data in g_savedata since server.command is a thing, its useful af.
money could be one addon, and fuel is another addon finally lolol
-Income tax is already in the mod, but it doesn't actually go to any account but I can look into that.
-Respawn cost is already in the mod, you shouldn't get charged if you are revived.
-Vehicle spawns do already come from wallet. In the version I'm working on, the stored fluids should be auto-filled and auto-deposited as well.
-Faction bank accounts are on the to-do list, but will probably be released on a future update.
-Historical reporting is probably possible, haven't thought of it. I'll look into it.
-Fines are in the mod already in the form of income tax (you can set to negative), but the money just kinda disappears rather than going to any centralized account.
-Loans should already be in the mod, with configurable max loan size and other options.
I do appreciate the ideas! Now is a great time to be looking at new ideas while I'm still finishing up frameworks.
hope to see it when you put the final pieces together!
Respawn cost (if you respawn rather than wait for revival, you are charged $XX,XXX)
Vehicle spawns come from wallet (cost of vehicles will be deducted from your bank account)
Faction bank accounts (factions can have a shared bank account that members can deposit/withdraw)
-- historical reporting? output logs of transactions?
Government Fines (INTERPOL/INTERCOURT can use a command to either forcefully remove or deduct daily an amount that will be deposited into Government Bank)
Loans (players can loan up to $X,XXX,XXX but will have to pay it back daily)
Some are already in the addon however others we are hoping to try and implement into your addon. Would it be possible?
@Kruzifix (GER) The addon should work fine in Career. It shouldn't override any respawn settings. I haven't tested SP Career but I'd assume any mods that allow respawning in Career should work with this addon.