Stormworks: Build and Rescue

Stormworks: Build and Rescue

Independent Contractors (Personal Money System)
GCodeman  [developer] 11 Sep, 2022 @ 1:53pm
Suggestions
If you have anything you'd like added to the mod, enter it here!
< >
Showing 1-15 of 31 comments
ølkongen 14 Sep, 2022 @ 8:10am 
An Admin command to bench other people's vehicles,
If possible even after they left the game.
GCodeman  [developer] 14 Sep, 2022 @ 5:02pm 
Good idea! I'll have to find a good way to implement this though, as vehicles are saved via ID number and it would be difficulty for an admin to tell which vehicle has which ID. Until then, the ?unlock command should allow admins to use the vanilla "return to workbench" system.
ølkongen 15 Sep, 2022 @ 8:21am 
An option for automated income tax. (We do it manually)
GCodeman  [developer] 15 Sep, 2022 @ 11:43am 
Another good idea! This should be easy to implement. I'll add it to my notes and release it next update.
GCodeman  [developer] 15 Sep, 2022 @ 3:44pm 
I think you'll like the implementation. I have it set where every day adds (or subtracts if you choose) a set amount of money. This number may be set in-game using a new "?settax (amount)" command. It may also be disabled by setting it to 0. There is also an option in the config that enables/disables it adding debt if it is set to a negative number and the player cannot afford it. I have a rather large update coming up soon, so I'll release this feature when the major update is bug-tested and ready to be available to the public.
ølkongen 16 Sep, 2022 @ 7:51am 
We tax everytime we claim money, So we always leave 10% och the income in the shared bank. The reason we use tax is beacuse we need to put away money for military vehicles and for the people who are struggling.
GCodeman  [developer] 17 Sep, 2022 @ 3:39am 
That's an interesting concept. Do you guys normally play with Conquest mode on?
Last edited by GCodeman; 17 Sep, 2022 @ 3:39am
ølkongen 17 Sep, 2022 @ 3:43am 
Yes the Weapon AI is a fun twist
GCodeman  [developer] 17 Sep, 2022 @ 3:49am 
That sounds like a lot of fun! I'll have to give that a shot one day. As for making that a feature, I'll keep this is mind. A friend of mine had an idea a bit back to make factions/corporations/agencies etc. in a future update. If that ends up being made (presumably after the update I'm working on now), having a true tax system could have a home in that update.
LittleGroove 21 Oct, 2022 @ 4:15am 
if (formatted_name) == "Benzin" then return "data/tiles/arid_island_8_10.xml" end
if (formatted_name) == "Kahrstrom" then return "data/tiles/arid_island_11_6.xml" end
if (formatted_name) == "Lyams" then return "data/tiles/arid_island_18_7.xml" end
if (formatted_name) == "Chickensaur" then return "data/tiles/arid_island_3_8.xml" end
if (formatted_name) == "Zizos" then return "data/tiles/arid_island_27_10.xml" end

and

if (tile_id) == "data/tiles/arid_island_8_10.xml" then return "Benzin" end
if (tile_id) == "data/tiles/arid_island_11_6.xml" then return "Kahrstrom" end
if (tile_id) == "data/tiles/arid_island_18_7.xml" then return "Lyams" end
if (tile_id) == "data/tiles/arid_island_3_8.xml" then return "Chickensaur" end
if (tile_id) == "data/tiles/arid_island_27_10.xml" then return "Zizos" end

These are Gas stations in the Arid that have workbenches
I also had added cost of islands to be in the script and takes money out of player banks based on in script island cost, I have a command to see claimed islands as all islands are "purchased" doing it this way

Otherwise I understand not adding them as they are not purchasable islands
GCodeman  [developer] 21 Oct, 2022 @ 2:18pm 
@LittleGroove That's a pretty good idea. Since there is no hook (to my knowledge) of reading when a player purchases an island, it may be worthwhile to have all islands unlocked (with the vanilla system) and just have the script take the money when claiming. This would also solve my problem of islands essentially being free. Thanks for the suggestion! I'll look into it for the Phase 2 update.
LittleGroove 25 Oct, 2022 @ 2:01am 
islandCost = {
["Camodo"] = 400000,
["Spycakes"] = 400000,
["Dreimor"] = 200000,
["MPI"] = 100000,
["Coastguard"] = 900000,
["CoastguardTT"] = 100000,
["CoastguardB"] = 100000,
["Airstrip"] = 100000,
["Military"] = 100000,
["Harbor"] = 700000,
["NorthHarbor"] = 200000,
["Harrison"] = 200000,
["ONeill"] = 200000,
["FishingVillage"] = 300000,
["CustomSmallBoat"] = 300000,
["CustomLargeBoat"] = 400000,
["CustomHeli"] = 400000,
["CustomSub"] = 500000,
["CustomRig"] = 500000,
["Endo"] = 600000,
["Trinite"] = 800000,
["Tajin"] = 900000,
["Uran"] = 1500000,
["Clarke"] = 1000000,
["FJWarner"] = 1500000,
["Ender"] = 1000000,
["Brainz"] = 1000000,
["Mauve"] = 1000000,
["MonkeyBrain"] = 1000000,
["JSI"] = 1000000,
["Serpentine"] = 1000000,
["Meier"] = 1000000,
["Benzin"] = 400000,
["Kahrstrom"] = 200000,
["Lyams"] = 200000,
["Chickensaur"] = 200000,
["Zizos"] = 200000
}



This is how I handled the cost per island, it actually just gave me an idea on how to set up multiple homes and their allowed permissions, rn Im manually hard coding in multiple homes, some without the ability to teleport to
Prices are set as is for my server and are not at all close to their defaults xD
Balcifer 5 Nov, 2022 @ 10:47pm 
Not sure if it is possible or if someone already did it but would it be possible to display mission timers (how long till they expire) and how much you will earn by completing them?
GCodeman  [developer] 6 Nov, 2022 @ 4:10am 
Hmmm, that would probably require editing or creating a mission playlist. That feature would probably be out of the scope of Independent Contractors, but it could likely be done in another mod though.
LittleGroove 11 Nov, 2022 @ 4:51pm 
@Balsafer theres a setting you turn on that does exactly that inside default_mission_locations
set
display_rewards = property.checkbox("Display Reward", false),
to
display_rewards = property.checkbox("Display Reward", true),

IN THE default_mission_locations SCRIPT NOT THIS ONE
you can also change how much missions give as rewards in there but its a little more hands on than above
< >
Showing 1-15 of 31 comments
Per page: 1530 50