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If possible even after they left the game.
if (formatted_name) == "Kahrstrom" then return "data/tiles/arid_island_11_6.xml" end
if (formatted_name) == "Lyams" then return "data/tiles/arid_island_18_7.xml" end
if (formatted_name) == "Chickensaur" then return "data/tiles/arid_island_3_8.xml" end
if (formatted_name) == "Zizos" then return "data/tiles/arid_island_27_10.xml" end
and
if (tile_id) == "data/tiles/arid_island_8_10.xml" then return "Benzin" end
if (tile_id) == "data/tiles/arid_island_11_6.xml" then return "Kahrstrom" end
if (tile_id) == "data/tiles/arid_island_18_7.xml" then return "Lyams" end
if (tile_id) == "data/tiles/arid_island_3_8.xml" then return "Chickensaur" end
if (tile_id) == "data/tiles/arid_island_27_10.xml" then return "Zizos" end
These are Gas stations in the Arid that have workbenches
I also had added cost of islands to be in the script and takes money out of player banks based on in script island cost, I have a command to see claimed islands as all islands are "purchased" doing it this way
Otherwise I understand not adding them as they are not purchasable islands
["Camodo"] = 400000,
["Spycakes"] = 400000,
["Dreimor"] = 200000,
["MPI"] = 100000,
["Coastguard"] = 900000,
["CoastguardTT"] = 100000,
["CoastguardB"] = 100000,
["Airstrip"] = 100000,
["Military"] = 100000,
["Harbor"] = 700000,
["NorthHarbor"] = 200000,
["Harrison"] = 200000,
["ONeill"] = 200000,
["FishingVillage"] = 300000,
["CustomSmallBoat"] = 300000,
["CustomLargeBoat"] = 400000,
["CustomHeli"] = 400000,
["CustomSub"] = 500000,
["CustomRig"] = 500000,
["Endo"] = 600000,
["Trinite"] = 800000,
["Tajin"] = 900000,
["Uran"] = 1500000,
["Clarke"] = 1000000,
["FJWarner"] = 1500000,
["Ender"] = 1000000,
["Brainz"] = 1000000,
["Mauve"] = 1000000,
["MonkeyBrain"] = 1000000,
["JSI"] = 1000000,
["Serpentine"] = 1000000,
["Meier"] = 1000000,
["Benzin"] = 400000,
["Kahrstrom"] = 200000,
["Lyams"] = 200000,
["Chickensaur"] = 200000,
["Zizos"] = 200000
}
This is how I handled the cost per island, it actually just gave me an idea on how to set up multiple homes and their allowed permissions, rn Im manually hard coding in multiple homes, some without the ability to teleport to
Prices are set as is for my server and are not at all close to their defaults xD
set
display_rewards = property.checkbox("Display Reward", false),
to
display_rewards = property.checkbox("Display Reward", true),
IN THE default_mission_locations SCRIPT NOT THIS ONE
you can also change how much missions give as rewards in there but its a little more hands on than above