安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Something weird is going on.
For some reason, that horse still has the variable horse_for_sale. You shouldn't be able to have it without a horse stable, and much less see it.
- How did you get it?
- Did you load your game with other conflicting mods? Because if that is so, then it doesn't matter that you get rid of them. Their events are loaded in the database and will continue to affect your game.
You did a great job with the bug report, and I was stupid enough to miss what was in front of my eyes.
I have an inconsistent coding practice for artifacts: for horses I use 1 vs. 0, for all others I use yes vs. no, and in that case I mixed both up. That's why horses disappeared.
It will be solved in the next update, after the new DLC (8th September).
Sorry for any inconveniences.