Call of Duty: Black Ops III

Call of Duty: Black Ops III

Dead Ops Arcade+
 This topic has been pinned, so it's probably important
🐺⁧⁧Werewolf  [developer] 14 Sep, 2022 @ 9:23pm
[v0.2.7] Known Bugs
Known Bugs for mod version 0.2.7

The list of bugs currently in this version of the mod. Please post any bugs encountered in to the discussion.

Carried over from 0.2.5:

  • Joining an in progress match will result in having an un-closable menu stuck on the screen. This is actually a problem in the base game and DOA, and not caused by the mod. I will see if I can add a fix for it to the mod. If you encounter this issue, restart the mission or have someone progress to the next room/arena - it will forcefully close the bugged UI.

  • Spike launcher alt fire explosions keep going on longer than usual. This is caused by some duplication of the projectiles not being cleaned up (either from the chicken or level room transition), and shouldn't affect your experience unless you have a tremendous amount of projectiles.

  • Some of the new weapons aren't loaded properly (and will be removed).

  • Some of the extra weapons are weak (I still need to make new weaponfiles)

  • SawBlade launcher doesn't have a view model (it never did as it's the robot's weapon - will make one eventually)

  • Gamesettings UI Performance Issues

  • Bots are stupid. This isn't really a bug, more so just basic implementation that will be iterated upon.

  • Bots currently have a bonus (more health and score multi) due to being in FPS mode. This is a short term fix for other issues related to them, but works out due to them being basic.
Last edited by 🐺⁧⁧Werewolf; 15 Sep, 2022 @ 3:38pm