XCOM 2
[WOTC] Savage Items BETA 0.63
Hudson Savage  [developer] 4 Jun, 2022 @ 11:07pm
Credits
==Credits==
I was originally hoping to ask everyone to OK the release of this mod if I used a snippet of code, or a particle FX or somesuch. I hope you are all OK with me stealing bits of your work to make this. I'm too inept to have made this without you all (Sorry).

Thanks to Musashi for letting us borrow from his work, for many things such as:
Weapon category condition. Copied and renamed to avoid having RPGO as a requirement.
Some bits and pieces from their C4 mod.
Code for the Decoy Beacon visual effects from Stealth Overhaul.

Clause's Pathfinder mod as my example for connecting animated effects to abilities
and much more besides,
Fx for field scanner from Advent pathfinders.

xylthixlm for making the mod possible with XModBase 2.0 and:
my version of X2Effect_RevealUnit.

StartWithFlashbangAndSmokeGrenade mod by "Someone"

黄俊浩 For some behind the scenes code with the AMod slot. Because theirs was better than mine.

Mitzruti's Bitterfrost Protocol mod for showing me how to get sparks and bits to use heavy weapons.

[WOTC] Dedicated Pistol Slot by Iridar and Veehementia for lots of code that helped make some of the inventory slots possible.

NotSoLoneWolf for Mechatronic Warfare's X2Effect_RepairArmor which I copy pasted into this mod.

Pavonis Interactive for the holodesignator model and textures.

Assistance was received from:
Iridar (lots of help)
Aleosiss
MrCloista
Oni
RustyDios for helping troubleshoot my LootTables! for the 3.0 release.
Stukov81 - for helping with some compatibility and bug squashing help.

Probably some other people on the Modding Reddit/Discord who I have forgotten to mention.
Last edited by Hudson Savage; 22 Apr, 2023 @ 11:03pm