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I will tell you
I was going to do that anyway, so if you like I can give it to you and you can alter the values as you like.
I'm actually going to create an ini for a few other issues I'm seeing with various mods. I can give those to you if you like as well. For instance, the starting vests aren't well balanced with ceramic plating (not sure what mod that is, but I'll look it up). I was thinking of adding an ini to make ceramic plating be midway between the other two, for example.
I don't intend to balance my mod against every other mod out there, for obvious reasons :D
So if you want to make a submod which improves the balance of this mod with certain others please go ahead.
Lol, yup, I literally _just_ noticed that. I think I posted based only on what was posted on the very first page of this thread, so I'm probably a little behind. Also, I haven't been sleeping because playing Xcom2.
And I totally get it re balance with other mods. I might make a bridge mod especially for certain equipment 'rebalance' mods, but I'm less interested in creating mods than just playing the game, so we'll see, lol.
Please see here for a project and links to others that sound a lot like what you're already seeking.
@grammarsalad - if you want some pointers I can help also the modding discord has lots of helpful people.
@HudsonSavage appreciated!
I'm good for now. I kinda have the 'perfect' run going (or, you know, as close as possible atm). This item mod is a big part of that. Just love all of the options.
I may be interested in creating actual mods sometime in the future.
Lol, I know how it works. I created Baldur's gate mods for years. You play and play and then get the itch. Oh, I can just do this one little thing, and next thing you are working on and tweaking a number of gigantic mods over a period of years. Lol, I'm pretty sure you will see me on the discord before long asking for advice, lol
That's down to the Amalgamation mod itself, especially the more specs you add.
If you're having issues with load times, you may wish to see the work that the Community O+E has done in resolving some of these issues.
If you can specify 'which' Amalgam specs were added when the issues began, it would be very useful in helping to find what's causing the conflict in your environment.
Removing redundancy in INI files (multiple things adding then removing then adding then removing the same things repeatedly)
Formatting of content of INI files (errors in configuration or superflous formatting doesn't play nice with the engine)
Load order of modules used (Largely out of most users control, unless specifically engineered alike the Community Pack).
Mod conflicts (if using the 2K launcher, it may not load mods properly, or indicate when mods are conflicting with each other through editing the same source material)
Not having a mater settings set before loading mods (if you haven't run a clean copy of the game, set your settings up, and then exited, the game will 'always' default to the 'minimum' or 'maximum' settings, which don't work correctly, and cause massive increased load times)
All in all, if you're experiencing long load times, it's normally down to a combination of the above factors.