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[ReinforcedVestBonus X2AbilityTemplate]
LocFriendlyName="Reinforced Vest"
LocHelpText="Privides enhanced defence at the cost of mobility. Adds 1 HP but reduces mobility by 1. Provides a small 10% reduction to the chance of being crit."
not completely clear description of the last sentence. Hits on an operative or for an operative in Advent
[SavStunRounds X2AmmoTemplate]
FriendlyName="XStun Rounds"
FriendlyNamePlural="XStun Rounds"
BriefSummary="Rounds modified to expend a powerful electrical charge on impact, possibly stunning the target. Damage is reduced against organics but mechanical enemies take extra damage."
TacticalText="<Bullet/>Rounds modified to expend a powerful electrical charge on impact, with a 35% possibly of stunning organics and mech for 1 AP.<br><Bullet/>The round does 1 less damage against organic enemies and one more against mechanical enemies.<br>"
"...and mech for 1 AP."
what does 1 AP mean. Action point?
Is there a way to edit the .inis to make them use the same cat as the Holotargeter from LW2 (which I also have - LW2 Weapons and Classes, not LWOTC itself)?
I saw the command line in the .inis and thought it was a weapon.
More useful and extensive configs with less redundant lines are planned for a future release.
the passives also dont seem to have a effect unless there effecting a item from this mod
to note however, im using both RPGO and LWotC (with the comparability patch)
as i said though was working fine at first but then after a reload due to a crash (not related to this mod) then they stopped working, was also around when i researched plated armor