Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








Upd: that army consisted only of a lord and 2 norscan warhounds, one of them is 80/80 models and the other one is 79/80. Deleting the damaged unit from the army made the end-turn work
Upd: I've noticed that the region where I was trying to replenish had a broken number of beasts. Ending the turn in a region with an adequate number of beasts didn't cause a crash. Also I've tried starting a new Wulfrik campaign with my current modlist. At the start of the campaign the numbers are fine. On the first turn I defeat a faction leader and make a confederation with whoever has the Troll Fjord. On the turn 3 the beasts in the Troll Fjord region bug out even if I stand still after the first turn battle and do absolutely nothing (no recruitment, building, diplo, or commandment changes).
* start a Wulfrik campaign
* on turn 1 put the starting hero into Wulfrik's army and autoresolve the battle with the Bjornling army
* accept confederation in the dilemma
* skip turns, do not do anything else (no research, recruiting, diplo, building, commandments, moving, stance switching)
* check the beast count in the Troll Fjord (the number becomes extremely large)
On my first try it happened on turn 3, on the second one it was turn 4