Caves of Qud

Caves of Qud

Live and Think - Creature AI Enhancements
alividlife 13 Jun, 2022 @ 11:22am
Recent Error Log June 10th, 2022 - 203.45
=== Live and Think 1.1.0 Errors ===
<...>\steamapps\workshop\content\333640\2808787498\SmartUse\QuillsPatch.cs(21,39): error CS0433: The type 'Quills' exists in both '2754235582.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.203.45, Culture=neutral, PublicKeyToken=null'
<...>\steamapps\workshop\content\333640\2808787498\SmartUse\QuillsPatch.cs(45,24): error CS0433: The type 'Quills' exists in both '2754235582.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.203.45, Culture=neutral, PublicKeyToken=null'
<...>\steamapps\workshop\content\333640\2808787498\SmartUse\QuillsPatch.cs(45,40): error CS0433: The type 'Quills' exists in both '2754235582.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.203.45, Culture=neutral, PublicKeyToken=null'
== Warnings ==
None




Failing to load. Just a headsup.

This is with ONLY this mod loaded, no others.

I can only imagine how slightly annoying Caves of Qud's update schedule is for anyone that mods the game. Getting closer to 1.0 tho.

Looking forward to using this mod.
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Showing 1-3 of 3 comments
alividlife 13 Jun, 2022 @ 11:52am 
Uhhhh.... I literally didn't do anything different and now it is loading fine. Will check in game.
Weird. Maybe false alarm. (This game man smh)
angelgirlsutures  [developer] 16 Jun, 2022 @ 12:39pm 
I believe the issue is that you reloaded (enabled, disabled, and re-enabled) the mod after it had already loaded; it got added to the main assembly when it was loaded the first time, and then caused an error the second time it was loaded.

For future reference, you should typically restart the game any time you disable and re-enable a scripting mod.
JJBLIN 26 Mar, 2024 @ 8:41pm 
Having trouble recreating it but seems to cause a crash randomly when trying to compile mods. Can't figure out how to reproduce it consistently though. I did try to enable after a full restart i did crash.
MODWARN [Live and Think] - <...>\steamapps\workshop\content\333640\2808787498\Equip\EquipObject.cs(38,11): warning CS0618: 'GameObject.validate(GameObject)' is obsolete: 'use Validate(), will be removed after Q1 2024'
MODWARN [Live and Think] - <...>\steamapps\workshop\content\333640\2808787498\Equip\EquipObject.cs(57,9): warning CS0618: 'GameObject.validate(GameObject)' is obsolete: 'use Validate(), will be removed after Q1 2024'
MODWARN [Live and Think] - <...>\steamapps\workshop\content\333640\2808787498\SmartUse\MissilePatch.cs(84,18): warning CS0618: 'GameObject.createSample(string)' is obsolete: 'use CreateSample(), will be removed after Q1 2024'
MODWARN [Live and Think] - <...>\steamapps\workshop\content\333640\2808787498\SmartUse\MissilePatch.cs(86,8): warning CS0618: 'GameObject.validate(GameObject)' is obsolete: 'use Validate(), will be removed after Q1 2024'
MODWARN [Live and Think] - <...>\steamapps\workshop\content\333640\2808787498\SmartUse\FiringConePatch.cs(121,19): warning CS0618: 'Location2D.x' is obsolete: 'Use X'
MODWARN [Live and Think] - <...>\steamapps\workshop\content\333640\2808787498\SmartUse\FiringConePatch.cs(121,32): warning CS0618: 'Location2D.y' is obsolete: 'Use X'
MODWARN [Live and Think] - <...>\steamapps\workshop\content\333640\2808787498\SmartUse\FiringConePatch.cs(135,47): warning CS0618: 'Location2D.x' is obsolete: 'Use X'
MODWARN [Live and Think] - <...>\steamapps\workshop\content\333640\2808787498\SmartUse\FiringConePatch.cs(135,59): warning CS0618: 'Location2D.y' is obsolete: 'Use X'
Crash!!!
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Showing 1-3 of 3 comments
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