RimWorld

RimWorld

Klickmala Race [Continued]
 This topic has been pinned, so it's probably important
DigitalHare  [developer] 16 May, 2022 @ 11:17pm
Suggestions here, please!
Just so I can keep track of it among any chatting.
If you have any suggestions for new augments or implants, please put them here.
I am rather new to all of this modding, so ones that require a .dll is not likely to happen, sorry. Please remember I am doing this for fun and for free. If it takes me a while to do something, sorry! I'm kind of pushing against other things that have/take my attention.
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Showing 1-4 of 4 comments
Comrade Youth 20 May, 2022 @ 9:35am 
To go along with what Tarsis just commented on the main page:
In terms of Racial bonuses, I do think it would be sensible for Klickmala to have maybe a 10% Natural Sharp and Bunt resistance. A good exchange for this would be 5% less Pain Shock threshold, to reflect that if you break their slightly more durable exoskeleton at all, they really feel it.
DigitalHare  [developer] 20 May, 2022 @ 11:54am 
Yeah it's pretty split. I might have to learn how to make options in the settings to give them more stats here an there or keep them humanlike. And they should they're basically reskinned humans at the moment with the added/split eyes and legs. I kinda was talking to Moth about additional armor and a slight speed boost (Like not a whole +1 or some such I don't know..)

I'm definitely not one to talk about balance I'm kinda bad with it so I am just kinda leaning over to see what Tynan/the gang did with other groups to see how they're balanced. The permahostile faction is like literally the pirate group copied over and modified.

Right now I keep trying to wrap my head around xpath patching. For some reason I can't seem to get it on my own so gotta bother the silent mothy one. Be it known.. They are helping fix and move this stuff along or I'd be beating my head against the wall and stuff when I get stuck lol
Last edited by DigitalHare; 20 May, 2022 @ 11:57am
DigitalHare  [developer] 22 May, 2022 @ 11:08am 
Originally posted by CMDR Youth:
To go along with what Tarsis just commented on the main page:
In terms of Racial bonuses, I do think it would be sensible for Klickmala to have maybe a 10% Natural Sharp and Bunt resistance. A good exchange for this would be 5% less Pain Shock threshold, to reflect that if you break their slightly more durable exoskeleton at all, they really feel it.
Check out the update I put out today. Integrated your thought. I copied over the armor values from megaspiders for now. Doesn't seem to be too bad overall. Tested a naked pawn against a pump shotty and then with flak. Decided that it is indeed 'my' mod and I have increased the speed, I am leaving it so.. If people can accept Orassan's blistering 7 point something.. A bit faster than 5.0 is fine.
Comrade Youth 22 May, 2022 @ 12:27pm 
If you thought Orassans were crazy with their speed, you must not have seen the Sergals.

Anyways, like I commented on the main page, I think you made good changes and they seem to be well balanced.
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