Sid Meier's Civilization VI

Sid Meier's Civilization VI

XCOM Squad in Civilization VI
Alterd-Rushnano  [developer] 11 May, 2022 @ 7:20am
Bug Report Recruitment
Some of our subscribers have noticed that the portrait and model of the XCOM unit are not displayed. The problem is that this is a symptom that doesn't happen at all to me as a mod maker, so it's impossible for me to fix it.

So, if any of you find bugs such as graphics issues while playing this XCOM mod, please report it in this discussion section. Although I am in the position of learning CIV 6 mod, I will do my best to solve this problem.
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Showing 1-5 of 5 comments
KZFKreation 11 May, 2022 @ 11:39am 
Original finder here. My issue is that none of the Icons, Animations, or models will show correctly, and as such Civ VI will default to the Warrior model, pictured here.[imgur.com]

This is on a near-vanilla Civ 6, with the only additional content being the ones included from Firaxis. On top of that, I have tested without the additional Firaxis content and with only the requirements for the mod, and it still doesn't work.
Last edited by KZFKreation; 11 May, 2022 @ 11:40am
Alterd-Rushnano  [developer] 12 May, 2022 @ 9:59pm 
Originally posted by KZFKreation:
Original finder here. My issue is that none of the Icons, Animations, or models will show correctly, and as such Civ VI will default to the Warrior model, pictured here.[imgur.com]

This is on a near-vanilla Civ 6, with the only additional content being the ones included from Firaxis. On top of that, I have tested without the additional Firaxis content and with only the requirements for the mod, and it still doesn't work.
Oh man... that's a serious problem. No reports except for you, and I haven't been able to find a way to reproduce this error. If I knew where the problem was, I could at least find a way to get some advice.
Alterd-Rushnano  [developer] 13 May, 2022 @ 7:32pm 
Originally posted by KZFKreation:
Original finder here. My issue is that none of the Icons, Animations, or models will show correctly, and as such Civ VI will default to the Warrior model, pictured here.[imgur.com]

This is on a near-vanilla Civ 6, with the only additional content being the ones included from Firaxis. On top of that, I have tested without the additional Firaxis content and with only the requirements for the mod, and it still doesn't work.
It's the weekend and have plenty of time to review. And as a result of analysis, it seems that requiredGameArtIDs, which are not used now, were the problem.

Actually, I was trying to implement FIrestrom, and I wanted to utilize the modeling of Area 51 UFOs due to my lack of modding skills. In the end, it turned out that it was impossible for me, so I stopped, but the traces seem to have caused an error in your mod.
KZFKreation 13 May, 2022 @ 11:48pm 
Originally posted by Alterd-Rushnano:
Originally posted by KZFKreation:
Original finder here. My issue is that none of the Icons, Animations, or models will show correctly, and as such Civ VI will default to the Warrior model, pictured here.[imgur.com]

This is on a near-vanilla Civ 6, with the only additional content being the ones included from Firaxis. On top of that, I have tested without the additional Firaxis content and with only the requirements for the mod, and it still doesn't work.
It's the weekend and have plenty of time to review. And as a result of analysis, it seems that requiredGameArtIDs, which are not used now, were the problem.

Actually, I was trying to implement FIrestrom, and I wanted to utilize the modeling of Area 51 UFOs due to my lack of modding skills. In the end, it turned out that it was impossible for me, so I stopped, but the traces seem to have caused an error in your mod.

It worked! I can see the XCOM units clearly and it's working as intended.
The Rach 18 Feb, 2023 @ 2:09am 
For some reason when they attack there's no graphic for the plasma weapons
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