Unturned

Unturned

Alkaya
 This topic has been pinned, so it's probably important
JJackW  [developer] 29 Apr, 2022 @ 12:47am
Bugs
Anything in this discussion is to be written about the map Alkaya and it's bugs, ranging from floating trees or buildings to non smooth terrain and rough edges of the terrain - all of it goes here.

To note when commenting: Please specify the exact location(s) not only the location name, and state what is the issue
Last edited by JJackW; 2 May, 2022 @ 5:30am
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Showing 1-15 of 15 comments
doctordos 30 Apr, 2022 @ 4:55pm 
Zombie spawns at the north bunker entrance is a little buggy when you go near it.
JJackW  [developer] 30 Apr, 2022 @ 5:02pm 
Originally posted by doctordos:
Zombie spawns at the north bunker entrance is a little buggy when you go near it.


Initially the bunker in the deadzone was 1 zone so they could pathfind between the outside and inside of the bunker, though I seperated it into three different pathfinding zones. Thus zombies cannot enter or exit through the entrance as there is no pathfinding zone there. I spent roughly 3+ hours attempting to figure out how to make zombies pathfind through that entrance though removing the terrain with the devkit messed everything up and the pathfinding went BONK BONK NO WORKEY EEE in a nutshell. I might tweak it later on, but no clue.
obaebo 1 May, 2022 @ 4:30pm 
The airfield in Garzysso has issues with zombie spawns, the line were zombies respawn is inside the airfield.
obaebo 1 May, 2022 @ 6:10pm 
Originally posted by obæbo:
The airfield in Garzysso has issues with zombie spawns, the line were zombies respawn is inside the airfield.
The camps in the center of the deadzone also have this issue.
JJackW  [developer] 2 May, 2022 @ 6:33am 
Originally posted by obæbo:
Originally posted by obæbo:
The airfield in Garzysso has issues with zombie spawns, the line were zombies respawn is inside the airfield.
The camps in the center of the deadzone also have this issue.

Released an update in an attempt to fix both.
obaebo 2 May, 2022 @ 6:04pm 
Originally posted by JJackW:
Originally posted by obæbo:
The camps in the center of the deadzone also have this issue.

Released an update in an attempt to fix both.
Will check.
obaebo 2 May, 2022 @ 7:04pm 
Originally posted by obæbo:
Originally posted by JJackW:

Released an update in an attempt to fix both.
Will check.
Nope, still a problem in the bandit camps in the deadzone.
BaitNChips 7 May, 2022 @ 4:35pm 
Building off of that, I noticed zombies disappearing and re-spawning around multiple locations such as gas stations and secluded houses. Have you been overlapping nav-meshes? Because that can cause those kinds of issues, all of the zombies near the player will unload when they leave the boundaries of one nav-mesh and reset when the player enters the boundaries of another. It's usually best to just keep nav-meshes away from each-other if that's the case here. Hopefully this help?
(I do like the density of structures on the map it's very cool)
JJackW  [developer] 7 May, 2022 @ 5:33pm 
Originally posted by BaitNChips:
Building off of that, I noticed zombies disappearing and re-spawning around multiple locations such as gas stations and secluded houses. Have you been overlapping nav-meshes? Because that can cause those kinds of issues, all of the zombies near the player will unload when they leave the boundaries of one nav-mesh and reset when the player enters the boundaries of another. It's usually best to just keep nav-meshes away from each-other if that's the case here. Hopefully this help?
(I do like the density of structures on the map it's very cool)

That is whats happening with the bunker in the deadzone, I may expand the navigation pathfinding for the stray buildings scattered across the map.
Revive_4Kisses 28 Dec, 2022 @ 1:52am 
I found an Issue with the railway, the Train couldn't drive over the bronze bridge crossing the lake at the left, after the one that's above the expressway. (It's the railway bridge between land 1/3 and land 2/3.) The bridge is slightly overlapping the railway at the right side and it causes the Train to Immediately stop at full speed. (Even if it appears to just be a bump.)

I tried doing a few things like adding some barricades over the railway, Obviously it didn't work but I tried anyways. Perhaps raising the land a bit at the west side of bridge entry/exit would fix the issue.
Revive_4Kisses 28 Dec, 2022 @ 1:55am 
Oh and btw, the train spawned at the left side of the map (Land 1/3.) I drove the train over the bridge to the west and it did so flawlessly, but driving back to the East side (Back to Land 1/3.) of the map is Impossible.
whenever I try to pass a river section under a bridge the game instantly crashes. I ride the suburban house boat mod
is that exclusive to me or experiences by everyone
JJackW  [developer] 5 Jul, 2023 @ 4:37am 
Originally posted by commander thug hunter:
whenever I try to pass a river section under a bridge the game instantly crashes. I ride the suburban house boat mod
is that exclusive to me or experiences by everyone

Link me the mod that you're using.
meowcho 12 Aug, 2023 @ 3:02am 
hello, i found a bug

location is at the first river counted from left to right on the map, and the second rail bridge above this river counted from top to bottom. the rails and bridges are perforated, so the train will get stucked and cant go up
RejectModders 9 Mar, 2024 @ 1:09am 
Hey, I found a bug with the train and bridge.

Its between Liehvanka and Lyovaa, but its the one by the water, the track is disconnected because the bridge glitches inside of it. If you could please fix this bug, it has been a bug for a long time.
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