VTOL VR

VTOL VR

Fatal Skies: Sword of Deception
 This topic has been pinned, so it's probably important
Koteng  [developer] 17 May, 2023 @ 12:19am
Bug Report / Suggestions / Questions
Experienced a bug in the campaign? Want to suggest a change? Or just have a question? Post it here!
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Showing 1-13 of 13 comments
blåmaneid 9 Aug, 2023 @ 12:14pm 
Bug Report:

Experienced a bug on mission 4 where the gunners of the AH-94 was unable to interact with the fligth sticks, making them unable to fire guns, looking around with SOI's, and talk on team radio.
Last edited by blåmaneid; 9 Aug, 2023 @ 12:14pm
Koteng  [developer] 9 Aug, 2023 @ 4:41pm 
Originally posted by blåmaneid:
Bug Report:

Experienced a bug on mission 4 where the gunners of the AH-94 was unable to interact with the fligth sticks, making them unable to fire guns, looking around with SOI's, and talk on team radio.

Thanks for the report, unfortunately I cannot fix bugs related to aircraft functionality. That is something only the dev of the game can address. The best place to report these types of bugs is on the game's Discord server:

https://discord.com/channels/319915885575798785/1020330917748801536
Zack 22 Oct, 2023 @ 4:15am 
Will you ever make a sequel or prequel? I'd love to see more missions like these!
Koteng  [developer] 22 Oct, 2023 @ 9:16pm 
Originally posted by Zack:
Will you ever make a sequel or prequel? I'd love to see more missions like these!
Hey, glad you enjoyed the campaign! I actually have been drafting an idea for a second installment with a new conflict and factions based in the same world as the first! Unfortunately, please don't expect it anytime soon... It has been very difficult to find time to work on it as I've been busy as of late. :(
Zack 5 Dec, 2023 @ 6:20pm 
Originally posted by Koteng:
Originally posted by Zack:
Will you ever make a sequel or prequel? I'd love to see more missions like these!
Hey, glad you enjoyed the campaign! I actually have been drafting an idea for a second installment with a new conflict and factions based in the same world as the first! Unfortunately, please don't expect it anytime soon... It has been very difficult to find time to work on it as I've been busy as of late. :(

Very late reply, sorry about that, but thanks for your answer! Take your time, I think I speak for everyone that we'd rather have a quality campaign like this one than a rushed one, not to mention that life always comes first! Also with the new DLC coming out it'll be interesting to see what you have in store for the new mechanics (if you choose to use them). Again, thanks for the reply and awesome work on this series, been a blast playing it with friends! :)
Wolfstar 8 Jan, 2024 @ 9:23pm 
during one of the missions there was a section where you found and locked bunkers to mark for bombing. i want to ask how you did that since im making a small vtol campaign and i want to have a mission where the player are in helis and have to mark positions of enemy artillery for bombing while they're camping on a quiet night.
Koteng  [developer] 9 Jan, 2024 @ 9:26am 
Originally posted by Wolfstar:
during one of the missions there was a section where you found and locked bunkers to mark for bombing. i want to ask how you did that since im making a small vtol campaign and i want to have a mission where the player are in helis and have to mark positions of enemy artillery for bombing while they're camping on a quiet night.

For marking targets, you'll have to add a trigger. Then add an event using unit(individual, not group), set the property to "is" and "locking target". Lastly, set the target to whatever target you want and method (TGP or Radar).

To have your arty fire at the enemy, the event in the action browser is: unit->unitName->Fire On Unit.
Wolfstar 9 Jan, 2024 @ 1:38pm 
Originally posted by Koteng:
Originally posted by Wolfstar:
during one of the missions there was a section where you found and locked bunkers to mark for bombing. i want to ask how you did that since im making a small vtol campaign and i want to have a mission where the player are in helis and have to mark positions of enemy artillery for bombing while they're camping on a quiet night.

For marking targets, you'll have to add a trigger. Then add an event using unit(individual, not group), set the property to "is" and "locking target". Lastly, set the target to whatever target you want and method (TGP or Radar).

To have your arty fire at the enemy, the event in the action browser is: unit->unitName->Fire On Unit.


Thank you very much!
Sprite 8 Feb @ 3:20pm 
Hey, I'm about 2/3rds of the way through the campaign and absolutely love every second of it, but my friend has been having an issue where in any mission where we are in the FA-26 he can hear the music, but no voiceover, this problem doesn't persist into the AH-94 missions however.

I thought maybe it was a VTOLVR problem but can't find any info. He says the VA audio is playing through his other headset, but again, this is only on the FA-26 missions, do you have any idea what could be causing this? Thanks :)
Koteng  [developer] 8 Feb @ 6:25pm 
Originally posted by Sprite:
Hey, I'm about 2/3rds of the way through the campaign and absolutely love every second of it, but my friend has been having an issue where in any mission where we are in the FA-26 he can hear the music, but no voiceover, this problem doesn't persist into the AH-94 missions however.

I thought maybe it was a VTOLVR problem but can't find any info. He says the VA audio is playing through his other headset, but again, this is only on the FA-26 missions, do you have any idea what could be causing this? Thanks :)

Good to hear you're enjoying it! Someone else also reported the voiceover not playing for them in some missions, but I haven't manged to replicate the issue. Are you the one hosting the mission and your friend is the one connecting to you? If so, have you tried having them host instead and see if that fixes it?

I want to say it's a VTOL VR issue since I'm not aware there's anything in the editor that would be causing this. But the game has updated multiple times since the campaign was launched. I'll go into the editor tomorrow to see if there's anything I need to update.

Thanks for the heads up!
I have issues with "Mission 5 - Hornet's Nest", I can't tell if the new patch broke something or if I am just misunderstanding but after clearing the first wave, then rearming and taking off again, you have two objectives, one is the basic "defend the atoll mission", the other one is to form up with Bravo Flight when you're ready for the second wave.

But by all that's holy, that second objective does not want to trigger. I can fly closely behind them, sit perfectly on either end of formation, fly THROUGH Bravo 1-1 who has the waypoint marker, but nothing makes the game progress, locking the entire mission. Anything I am missing or doing wrong? Cause I can't fathom the objective requires ALL planes to join the formation, most players did mind you but not all my friends are that good at flying.

This is a bummer too as I am hosting for my friends and we're playing through the campaign in order, and really don't want to skip this one. Really enjoying the campaign thus far though, it's the best one on the entire workshop.
Koteng  [developer] 2 May @ 2:12pm 
Originally posted by Pookie the Cat:
I have issues with "Mission 5 - Hornet's Nest", I can't tell if the new patch broke something or if I am just misunderstanding but after clearing the first wave, then rearming and taking off again, you have two objectives, one is the basic "defend the atoll mission", the other one is to form up with Bravo Flight when you're ready for the second wave.

But by all that's holy, that second objective does not want to trigger. I can fly closely behind them, sit perfectly on either end of formation, fly THROUGH Bravo 1-1 who has the waypoint marker, but nothing makes the game progress, locking the entire mission. Anything I am missing or doing wrong? Cause I can't fathom the objective requires ALL planes to join the formation, most players did mind you but not all my friends are that good at flying.

This is a bummer too as I am hosting for my friends and we're playing through the campaign in order, and really don't want to skip this one. Really enjoying the campaign thus far though, it's the best one on the entire workshop.

Because the game automatically ends a mission if all active objectives are done, I needed a general objective to prevent it. Hence the "Defend the Atoll" objective.

Regarding forming up with Bravo 1-1, the objective will complete once all active players are near the NPC. BUT there is a failsafe. If at least 4 players are near the NPC, a 2 minute countdown will begin and will force the objective to complete. I understand not everyone can consistently fly in formation, but with smaller groups (four or fewer), coordination should be manageable enough to trigger the objective. Everyone just needs to be near the NPC at the same time for at least one frame. You don't necessarily need to stay in formation.

Be aware though, forming up is required for mission 3, 5, and 7. One workaround is to have all but one pilot return to the lobby, allowing a single player to trigger the objective.

The purpose of requiring the group to form up is to ensure everyone is fully rearmed and ready for the next phase. The failsafe only activates with four players is to avoid accidental triggers in larger groups.
Ah, so it actually was our poor flying compared to the thing being bugged. Surprised we didn't have the issue in mission 3 then.

Thanks for replying, we'll try again some time in the future.

*To update on this, I've tried it in singleplayer and the objective triggered while I was still really far out. I gotta have a talk with my friends about what "formation flying" really means...
Last edited by Pookie the Cat; 2 May @ 6:14pm
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