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回報翻譯問題
This mod has options, which allow you to customize your experience.
This mod also has options for zombie speed, which allow you to even further change your experience.
This is the newest and the best mod, but if you like the other one, play that one.
The different mods in this mod allow choosing even faster zombies and also provide a template for creating compatability with other mods.
aadvzmbmod2_comp_outfits_template
aadvzmbmod2_player
But to use the default settings, I just add "aadvzmbmod2" to the list of mods? And if I want the zombies to go a little faster I also add "aadvzmbmod2_zmb_spd_2" as well? Thanks and looking forward to using this mod!
`aadvzmbmod2_player` - This slows the player character down ~2%. It's just a small preference for me because the normal movement speed looks like it's sped up.
But to use the default settings, I just add "aadvzmbmod2" to the list of mods? And if I want the zombies to go a little faster I also add "aadvzmbmod2_zmb_spd_2" as well?
Yes, zombies will actually already go faster than vanilla with `aadvzmbmod2` alone, but `aadvzmbmod2_zmb_spd_2` is to make them even faster.
would this be for ppl who use something like Authentic Z?
If a mod adds more zombies and you want to make them to be stronger just like police and firefighters, then you can copy paste the outfit template and add all the new zombie types.
You can also make a copy of the zombie speed preset 3 mod and then change the `m_SpeedScale` values in the AnimSets files for further tuning and customization.
https://i.imgur.com/0SgxopB.png
https://i.imgur.com/CbbPeVK.png
Set the location weight to 0 and the power weight to 100
The zombie power weight is based on zombie type, such as "police" is 50, "military" is 70. (not actual values, something around that).
on the sandbox settings screen, hover your mouse over the settings and there's a description as well.
Look at the included mod `aadvzmbmod2_comp_outfits`.
It shows how you can set your own POWER value to the zombie types.
t_Data.AddPwr("Custom_Zombie_ResearchFacility", 100);
t_Data.AddPwr("Custom_Zombie_Police", 100);