Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III
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Thivetstdenis 17 Jun, 2024 @ 12:23pm
Why the Gyrocopter changes?
How come SFO reverted the dwarf changes back to the old?
I like that they made Brimstone guns good again.
But why reduce the models back down to so few?
It works for the gyrobomber but it makes the regular gyrocopters more boring now.

And why the Oathgold changes?
The new changes CA did were good and loreful.
One of the main ways Dwarf holds especially smaller holds accumulate oathgold is trading and economics not just Runesmiths making more endlessly because it's hard to make more.

I like this mod but I don't get the reasons for this I don't see how it's better this way.
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Showing 1-4 of 4 comments
Thivetstdenis 17 Jun, 2024 @ 12:55pm 
I will have to say they did a good job with the Spirit of Grungni however it is doing good in the battles better than vanilla
Venris  [developer] 17 Jun, 2024 @ 2:14pm 
Thats how they are balanced in SFO and thats how we like it way more as gyros are quite rare in lore.
Deafi 17 Jun, 2024 @ 3:01pm 
It was too Dwarfy and we can't have that.
Trepen0004 17 Jun, 2024 @ 3:17pm 
I prefer fewer gyrocopters as it makes sense from a lore perspective as a rarer piece of engineering.
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