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Playing as Kemmler and the UI is so dark it makes it unenjoyable to read.
On the first tech for the 4th and 6th dynasties there is an icon issue, you can see the vampire corruption behind the autority one. There is no mention of said corruption in the details of the tech.
As far as I've tested, this is reliably and consistently done once per turn, or perhaps between saves. It doesn't extend to other resources such as money, and I had never seen an effect like this before. Theoretically, I think this could extend to getting 100 food per turn by first researching FF1 and then following the previous steps to "refund" 100 food.
Grimhammer 3
Mod Config Tool v0.9 Beta
Automatic Immortality
Garrison Training Rank 9 Max
Performance Maker for massive battles
gruz's training tweaks
infinite respec
decline diplomacy
no regneration cap
please stop cheating
auto resolve quest battles [updated 6.0.x]
speedy turn camera
max level 300
remember deployment formations, YES IT STILL WORKS
Garrison rework
military building garrison
hertz adjacent undercities
control your own criminal underbelly
So the next thing that I did was to only activate grimhammer and mod config, start a new campaign AGAIN, save.
Then I manually and tediously added one more mod from that list at a time, and hit continue campaign from the Total war launcher. By the time I got to "no regeneration cap" on my list, I said screw it and enabled all of them.
Now it works. I've hit continue campaign 3 times from windows just to make sure.
I had the reload issue (it was fine as of 6.2.x for me), but I tried a bunch of things and then got it to work.
These were my steps:
Unsub from grimhammer, resub, start new campaign by deactivating all mods, then start new campaign using grimhammer, save the grimhammer campaign as a turn 1 quicksave, verify files
At this point, my campaign would not load, but I had a BUNCH of mods activated on continue campaign from windows (these are in my order):
Thanks very much for the great mod!
Regarding Plague-Set-Tooltips for Clan Pestilens Campaign:
(text/db/ui_faction_set_to_localised_names__.loc)
"ui_faction_set_to_localised_names_name_plague_effect_set_nurgle_negative" / "_positive" should be set to "Non-Pestilens or Non-Nurgle" and "Pestilens & Nurgle" to avoid confusion.
Welcome to Total War, we gave up AI programming some time after Medieval 2. Enjoy!
Daniel is already beyond OP and broken what more do you want?
to have an challge is fun and stuff but come on thats literally full scale cheating! rebuilding settlements also seem to be 2 full buildings on tier 2.
sacking settlements gave me around 500-750gold each which, also feels kinda ridiculous when you basically fight an enemy with unlimited money to begin with
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2792731173/3272436686697272638/
RISE OF THE RAT
Changelog:
https://docs.google.com/document/d/14MC1sQ6QGu_IuSzvv_HEj2P87Lbb7rNZVdPaDWGHEtY/edit?tab=t.0
How to fix crash:
- Unsubscribe
- Resubscribe
- Launch the game WITHOUT SFO
- Launch the game WITH SFO
- Verify game files if above does not work
I already tried the recommended steps:
unsubscribed and resubscribed to the mod,
verified the game files through Steam,
launched the game with only SFO Grimhammer 3 enabled (no other mods).
Unfortunately, the crash still happens every time.
Could you please advise what might be causing this issue?
Thanks!
RISE OF THE RAT
Changelog:
https://docs.google.com/document/d/14MC1sQ6QGu_IuSzvv_HEj2P87Lbb7rNZVdPaDWGHEtY/edit?tab=t.0
How to fix crash:
- Unsubscribe
- Resubscribe
- Launch the game WITHOUT SFO
- Launch the game WITH SFO
- Verify game files if above does not work