Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III - RISE OF THE RAT
15,564 Comments
Tal'Raziid 27 minutes ago 
RE: my last, verifying files did not work either
Faythung 36 minutes ago 
Apologies if this has been answered but is there a way to turn off the custom unique faction UI?

Playing as Kemmler and the UI is so dark it makes it unenjoyable to read.
Tal'Raziid 40 minutes ago 
Im still crashing on trying to load my save from mere hours ago; the official advice on how to fix the problem didn't work, i'll post again after checking if Verifying does the trick
Beleth 58 minutes ago 
I chose "very hard" when starting the game. I also chose "very hard" in the SFO settings. But it seems like the AI ​​has received an incredible economic bonus. It said it would get a 20% bonus on very hard settings, but it looks like it got 40%. When we start the game on "very hard", is it necessary to set SFO to "very hard" or not?
Ben 1 hour ago 
@Venris Tomb Kings tech tree:
On the first tech for the 4th and 6th dynasties there is an icon issue, you can see the vampire corruption behind the autority one. There is no mention of said corruption in the details of the tech.
Sovieticozasz 3 hours ago 
i keep getting desyncs on coop with a friend with only SFO active :(:( never happened before
Giant Metal Devil 7 hours ago 
Is Tamurkhan's non-IE campaign supposed to be super difficult? It's incredibly easy in Vanilla, but I can barely win against Khorne
nlikely 7 hours ago 
I really don`t like the new camera. Is it possible to remove that? Submode, plaease
KatHotel 10 hours ago 
the guard troops that are in full plate ,they have shields but on there back but act like they carring the 2 handed sword but they dont have it in there hand
J4mes 10 hours ago 
so funny thing happened - playing as maloki - did skaven end game - got the so called "bright wizard" - its actually an orc model - and picture - and in fights hes all bugged out on an empire horse with a orc body - quite hilarious - no flying horse tho
RogueMutt 11 hours ago 
Obviously this can be quite lucrative and I doubt this was intended. I may take screenshots if this documentation is desired. Hope this helped.
RogueMutt 11 hours ago 
So I discovered a bug by accident regarding the newly developed Skaven technology. Specifically, under Food Force. This only works if you have at least 50 food so that you can start researching this tech. If you then click on either Food Force 2 or 3, the research progression will build up like it would normally. If you click on either Food Force 2 or 3 again, it cancels the chain and "refunds" your food, but Food Force 1 is still selected, being "researched." Then you click on that Food Force 1 again and you instantly get 50 food.

As far as I've tested, this is reliably and consistently done once per turn, or perhaps between saves. It doesn't extend to other resources such as money, and I had never seen an effect like this before. Theoretically, I think this could extend to getting 100 food per turn by first researching FF1 and then following the previous steps to "refund" 100 food.
RogueMutt 11 hours ago 
@Egyptianpower Depends on the unit. Most of them are faction specific and are recruitable at the faction's capital via landmark building.
Snickers McFlurry 11 hours ago 
I'm playing Realm of Chaos and after getting my first daemon soul I'm only now noticing that with SFO installed there is no protection buildings (Night Patrol House, playing Boris) to remove the chaos traits. Garrisoning a capital doesn't remove them either, it's just permanent now. Anyone else ever had this issue?
Egyptianpower 12 hours ago 
how do you recruit the SFO legendary lords. Is it in game as you would normally recruit a lord?
FilDC 12 hours ago 
guys could maybe be out of topic, but i tried everything suggested on internet. My WH3 always crashes during battles, with or without mods like this subscribed and working... do you experience the same problem? at the beginning i thought was for mods, but actually it is not. If somebody knows the solution please answer me, the game is completely unplayable like this
GhostAssassin989 12 hours ago 
UPDATE FROM YESTERDAY: Lord Kroak is now merging with Gor Rok, with an option to either replenish or train.
Kaymas 14 hours ago 
My brother, you don't have to do all that, just unsubscribe and subscribe. This shit happens all the time
iffy 14 hours ago 
CONTINUED FROM PREVIOUS


Grimhammer 3
Mod Config Tool v0.9 Beta
Automatic Immortality
Garrison Training Rank 9 Max
Performance Maker for massive battles
gruz's training tweaks
infinite respec
decline diplomacy
no regneration cap
please stop cheating
auto resolve quest battles [updated 6.0.x]
speedy turn camera
max level 300
remember deployment formations, YES IT STILL WORKS
Garrison rework
military building garrison
hertz adjacent undercities
control your own criminal underbelly

So the next thing that I did was to only activate grimhammer and mod config, start a new campaign AGAIN, save.

Then I manually and tediously added one more mod from that list at a time, and hit continue campaign from the Total war launcher. By the time I got to "no regeneration cap" on my list, I said screw it and enabled all of them.

Now it works. I've hit continue campaign 3 times from windows just to make sure.
iffy 14 hours ago 
GOOD NEWS EVERYONE

I had the reload issue (it was fine as of 6.2.x for me), but I tried a bunch of things and then got it to work.

These were my steps:

Unsub from grimhammer, resub, start new campaign by deactivating all mods, then start new campaign using grimhammer, save the grimhammer campaign as a turn 1 quicksave, verify files

At this point, my campaign would not load, but I had a BUNCH of mods activated on continue campaign from windows (these are in my order):
Big Bad Wolf 15 hours ago 
@Venris, playing a Lizardmen campaign as Mazdamundi and I think SFO has given a larger number of spells to the OP racist toad. There seems to be an issue with the spellcasting panel in the battle, some of the spells are not on the circular panel and instead of having a button to go to the next page of spells, its a button to auto-toggle overcast option to all spells. Is this a setting issue on my end or an issue with SFO?
Thanks very much for the great mod!
Amyntas 15 hours ago 
@grinboy you're not going to be able to play DLC races without the DLCs
Grinboy 15 hours ago 
Hi everyone, I can't play the Tomb Kings, are they closed? Do I need to purchase DLC with this mod?
ChinChinOG 16 hours ago 
Hi @Venris thanks for everything you have done this mod is amazing cant play without it :steamhappy: Do you by anychance know the author of Victory Conditions Overhaul mod :er_sweat: If yes could you inform him there was an update so he updates his compatibility submod.
// X01-RA \\ 16 hours ago 
@Venris
Regarding Plague-Set-Tooltips for Clan Pestilens Campaign:

(text/db/ui_faction_set_to_localised_names__.loc)
"ui_faction_set_to_localised_names_name_plague_effect_set_nurgle_negative" / "_positive" should be set to "Non-Pestilens or Non-Nurgle" and "Pestilens & Nurgle" to avoid confusion.
Мародёр 16 hours ago 
It crashes me when I try to load the campaign. I've tried everything.
Ingovwetrust_1984 17 hours ago 
Sir, you forgot to move Nakai's hero too.
Homuya 18 hours ago 
@Malekith

Welcome to Total War, we gave up AI programming some time after Medieval 2. Enjoy!
Homuya 18 hours ago 
@Arzon

Daniel is already beyond OP and broken what more do you want?
Malekith 18 hours ago 
is it intended that (i played vectis and the lord of change south of me declared war) attack me after ~ 10 turn after the start of the game with 2 full stacked armies - i killed both, a few turns later attacked me again with a full stacked army - killed it again. went to south to kill his citites i destroyed 3/4 of his cities while he still manges to afford 1 full stacked army with 3 special reginments and 16 spawns of tzeench.

to have an challge is fun and stuff but come on thats literally full scale cheating! rebuilding settlements also seem to be 2 full buildings on tier 2.

sacking settlements gave me around 500-750gold each which, also feels kinda ridiculous when you basically fight an enemy with unlimited money to begin with
Harvey James 19 hours ago 
so i just played oxyotl campaign .. not seeing unit caps? .. also the snipe/stalk didnt seem too work they could see him and the chameleon skinks straight away and he wouldnt keep shooting at them or keep range in skirmish mode as hes meant to commands seemed unresponsive.. is the lizardmen AI still broke?
Balti 19 hours ago 
Why can't I create the Defenders of the Realm of Bretonnia unit in the campaign?
Rathim 20 hours ago 
Just a quick note, the skeleton horse archers for khalida don't have the anti inf bonus.
Venris  [author] 21 hours ago 
@koshe: That was changed in vanilla game over a year ago.
koshe 21 hours ago 
didnt u always have walls when u build the garrison building on small settlements....cause they aint got them now..
Venris  [author] 21 hours ago 
We have whole thread for such things. Please read it first:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2792731173/3272436686697272638/
Evolv3r 21 hours ago 
Same...
Dazai Osamu 22 hours ago 
That's what I did, it doesn't work.
Venris  [author] 22 hours ago 
SFO: Grimhammer III ver. 1.40 (vanilla 6.3)
RISE OF THE RAT

Changelog:
https://docs.google.com/document/d/14MC1sQ6QGu_IuSzvv_HEj2P87Lbb7rNZVdPaDWGHEtY/edit?tab=t.0

How to fix crash:

- Unsubscribe
- Resubscribe
- Launch the game WITHOUT SFO
- Launch the game WITH SFO

- Verify game files if above does not work
Dazai Osamu 22 hours ago 
Hi! I’m having an issue with your mod. The game crashes immediately on startup (without showing an error).

I already tried the recommended steps:

unsubscribed and resubscribed to the mod,

verified the game files through Steam,

launched the game with only SFO Grimhammer 3 enabled (no other mods).

Unfortunately, the crash still happens every time.
Could you please advise what might be causing this issue?

Thanks!
Arzon 23 hours ago 
Will Daniel ever recieve some substantial buff?
Ryū Ichimonji 23 hours ago 
Steel Faith Overhaul, finaly
Khravos 19 Sep @ 1:58am 
I was playing as lizardmen and did the rite of awakening. The UI says it costs 8000 to perform but somehow subtracted 18000? Checked the detailed treasury tab and saw 18000 under 'others', and I haven't done anything else that could be considered 'others'. Is this a typo or is it an update I didn't catch?
Jonas Karolis Chodkevičius 19 Sep @ 1:58am 
Had a game up until 30 turns 11 hours ago, when I play it now it crashes upon loading up the save, tried unsubscribing and resubbing, verifying game files and such
Korriban 19 Sep @ 1:49am 
Been looking forward to this update. Good stuff.
Grinboy 19 Sep @ 1:08am 
Мод даёт возможность играть за все фракции, даже если какое-то длц не куплено? Или для это нужен миксу мод или какой-то сабмод?
Venris  [author] 19 Sep @ 12:48am 
@SandyTrulyDandy: Checked, all works with SFO only.
Baigaman 19 Sep @ 12:26am 
Fucking nice! Campaign has been a slog without this mod. Looks like fun is back on the menu, boys
SandyTrulyDandy 19 Sep @ 12:18am 
Just letting you know, Pestilen's plague caldrun isn't working, nor is the rite that summons the hero, he simply suicides a building and does nothing.
Venris  [author] 18 Sep @ 11:52pm 
SFO: Grimhammer III ver. 1.40 (vanilla 6.3)
RISE OF THE RAT

Changelog:
https://docs.google.com/document/d/14MC1sQ6QGu_IuSzvv_HEj2P87Lbb7rNZVdPaDWGHEtY/edit?tab=t.0

How to fix crash:

- Unsubscribe
- Resubscribe
- Launch the game WITHOUT SFO
- Launch the game WITH SFO

- Verify game files if above does not work