Project Zomboid

Project Zomboid

[SP & MP] +500/+700 MODS FULL compatible ALL working together [41.78]
 This topic has been pinned, so it's probably important
Kevin_de_Arte  [developer] 30 Aug @ 1:25pm
SERVER/HOST MP MODE INSTALL GUIDE 41.78
Please note: To use this collection, you must increase the game's RAM capacity. This mod "Download More Ram" allows you to do so. It requires manual installation, but it's very easy. I personally use 12GB of RAM and recommend a minimum of 8GB for this collection. The game is limited to 3GB by default. Without this, your world will freeze at startup or simply not launch.

The first thing I will say is that this guide is for playing MP-COOP and has not been tested on a dedicated server, although I assume it should work just as well on a dedicated server.
The next thing I'll say is that to play this collection in MP with all the KI5 mods, you'll need to unsubscribe from the mod "that DAMN Library" and subscribe to the mod "that DAMN Library Reworked". Don't worry, you don't need to do anything to your existing personal mod lists, and you don't need to deactivate or activate anything. This remade version works the same as the original, in addition to working for MP, and uses the same in-game ID, which is why you can only be subscribed to one of them if you don't want to experience errors in your games. The link is further down in the guide. If you're hosting, you must follow all steps. If you're a guest, follow steps 1, 2, 3, 4, 5, and 6.
  1. If you have edited any file of a mod, you should know that you have to share said file with the rest of the players on the server (once you have the game ready), or unsubscribe from said mod and resubscribe to set it as default and avoid the message "mismatch files" (my recommendation).

  2. Click on Subscribe All and download, open the game go to mods and only enable MOD MANAGER; If you haven't created a mods list before, make a random one now and save it. Click accept, then close the game.

  3. Unsubscribe from the mod that DAMN Library and subscribe to the mod that DAMN Library Reworked . This is so you can use the KI5 collection in MP.

  4. To be able to see all the sandbox options for the server and to avoid missmatches files, go to C:\Users\User\Zomboid\Lua\saved_modlist.txt and open it. Download the MOD LIST file and open it.
    - English modlist [mega.nz]
    - Spanish modlist [mega.nz]

  5. Add/paste the entire content of the downloaded MOD LIST file into your saved_modlits.txt . Don't overwrite anything, just paste it at the bottom (this step is so that you don't have to activate the mods one by one, or get lost with so many submods. And is the correct load order too). Close and save file.

  6. Open the game, go to mods, and load the new mod list "+700 SERVER". You may see a notice saying that mods are missing. Look for them in the workshop and subscribe. Click accept. Take a long time to load all mods. When the mods are loaded, close the game.

  7. Download the server configuration file and paste its contents into C:\Users\User\Zomboid\Server. If the Server folder doesn't exist, create one.
    - English Server [mega.nz]
    - Spanish Server [mega.nz]

  8. Open the game, go to Host, and you should see the new server ready and configured. Just set the server memory to 16GB and change the name. If everything went well, you'll be able to start your world now. That's it. Enjoy it. The game takes a long time to load the server, so be patient. It takes me about 20 minutes to load the server. If it's stuck initializing after 10 minutes, cancel and try again. Or close the game and reopen it. Disable debug mode if you have it enabled; it slows down loading and and sometimes gets stuck initializing. If that doesn't work, disable maps or any mods you won't be using to lighten the load.

It's recommended that you have the same mods enabled in your game that will be used on the server. You can make changes to the world settings and add or remove mods using Mod Manager: Server. You can add translation mods if you have them. However, I'm not responsible for anything that happens to your game.

If you manually edit a mod file, all players on the server must make the same manual changes as you.

If you experience lag or desynchronization, first try deleting maps and reducing the zombie population. Then you can try mods that affect zombie behavior, and finally, other mods that add content like items and clothing.

The maps in this collection are in harmony and there are no buildings cut off. However, some roads are not connected. I use the terrain tool included in the cheatmenu mod to connect them. Painting a functional road with this tool is quick and easy.

The MP game is not free of bugs:
- Air conditioning doesn't lower the temperature, so don't expect it to cool you down in the summer. But it does raise it, so you can stay warm in the winter.
- Some clothing in the Undead Survivor mod can cause a bug in your character's body temperature, leaving it below zero with no apparent impact.
- The Darkness is Coming mod does not affect zombies or vehicles.
- There are in-game error messages with the Bandit mod and Improved Projectiles but they do not affect the game or break anything.

Any bugs or errors you find can be shared with us here. And if you have a solution, even better.
Remember, I'm not a mod creator, I'm not a programmer, I'm just another player like you.
Last edited by Kevin_de_Arte; 4 Oct @ 1:45pm
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Showing 1-15 of 19 comments
JKinq 14 Sep @ 5:20pm 
im having long load times an i can't get this to work for me.
im unsure what to do to fix it or how long im suposed to wait ive even timed 20 mins multiple times.
Download Notepad++ Open your debuglog.txt. look at the last section too see what mods might be the cause of your error. Notepad++ has a monitoring tool as well, where you can see the changelog as a live feed when starting up the game.
Kevin_de_Arte  [developer] 15 Sep @ 9:37am 
Kevin_de_Arte [autor] 4 SEP a las 15:21
But that problem only applies to hosting. If you're invited to an already created server, you shouldn't have any problems.

Skakk 4 SEP a las 15:20
It may be a steam/network issue then. Obviously you probs checked the specific mod pages that wont download, but with it happening with multiple mods seems like its Steam or your network(interrupted WiFi) or less likely your hardware/software.
You could try unsubscribe from all and resubscribe, also use steam to check for corrupted files in the game.
Sry I haven't had this issue so don't know what is causing it. Good luck.

Kevin_de_Arte [autor] 4 SEP a las 15:19
Right now, for example, there are problems with Steam in the region where I live.

Kevin_de_Arte [autor] 4 SEP a las 15:17
Hi!! My friend has the same problem when creating a server, but not for a solo game. I don't have that problem and I can create servers. What's clear is that it's a problem loading data into Steam's online service that only affects some players. You can try gradually activating mods on your server. Create one with fewer than 400 mods or from where it lets you create a stable one, and from there, add a few more and reload the server.

From what I've read, it's better to create a dedicated server, but I don't have the resources for that.

goggymc 4 SEP a las 15:06
@Skakk sadly not the issue, I have onlysubscribed to the mods in this pack, unsubscribed from everything first, then subscribed to only this ones :-(

Skakk 4 SEP a las 14:39
@goggymc - Just an idea as i had weird issues with another game when I was subscribed to so many mods. When I hit 1000 mods subscribed with Kenshi, it was not letting me download more mods and when I started the game, all mods would load up together by default.

No one else seemed to have the same issue so couldn't troubleshoot it well, but by removing some mods i was no longer using (subscribing to less than 1000 mods), the problems went away.

May not be your issue, but are you subscribed to many more Project Zomboid mods that are not in this list?

goggymc 4 SEP a las 10:30
hey, i have done anything as written in the tutorial, but while initialising it just takes forever (hours) so i checked the coop-console and it looksl ike this at the end:

LOG : General , 1756977802513> 82.362.339> Workshop: download 0/0 ID=2392676812

so it stops downloading the mod 2392676812 in this case.
The thing is, i had the same with like 5 or 6 different mods allready, so i took it out, tryed again, came to another mod with the same issue, took it out again and rinse and repeat, now i think i have a general problem, i am missing something?
Kevin_de_Arte  [developer] 15 Sep @ 9:41am 
It seems to be a Steam issue for some users. I recommend disabling mods until the world loads. At that point, you can gradually add more mods. It's a mod loading issue with the Steam server service.
JKinq 15 Sep @ 12:51pm 
what do i do, just keep removing the problem mods??
Kevin_de_Arte  [developer] 15 Sep @ 1:35pm 
That's one way. Another is to disable all the mods you don't like. The main problem is the sheer number of mods. This list has around 700, so maybe you should try 400 and see if that works for you.
JKinq 15 Sep @ 1:45pm 
Originally posted by Kevin_de_Arte:
That's one way. Another is to disable all the mods you don't like. The main problem is the sheer number of mods. This list has around 700, so maybe you should try 400 and see if that works for you.
so there is not any other way of telling?? an im worried by doing that i'd mess something up along the pack, any other way of going about it i dont want to try loading it up just for it to stall, read the logs find the culprit an keep doing that til it randomly works
JKinq 15 Sep @ 1:46pm 
an it cant be hardware my specs are fantastic for a modern build, with 4060 ti an 64gbs of ramwith ryzen 7 cpu
Kevin_de_Arte  [developer] 15 Sep @ 4:02pm 
Don't worry, it's not a hardware issue. I have Rizen 5, an Nvidia 3060, 32GB RAM, and it's installed on the HDD. If you're worried about messing up the pack, the other solution is to disable maps. These won't mess anything up. They're heavy mods, and it might help. But reducing the number of mods seems to work.

I might make a list with fewer mods if more users continue to experience this problem.
JKinq 15 Sep @ 4:07pm 
i would heavily recc that you do, because someone said pz cant run at all with 700 mods 500 seems to be the solid limit.
Kevin_de_Arte  [developer] 15 Sep @ 5:45pm 
Of course I'll keep that in mind. But if it works with 700, it works for me, that's why it was created.
JKinq 15 Sep @ 5:54pm 
can you send me a video of it working in multiplayer for you? single player works fine a bit laggy tho but the mp never loads even after leaving it on all night.
Kevin_de_Arte  [developer] 15 Sep @ 5:54pm 
I have another idea. I could create a server for 10 players who can't create one, but it's just a one-time thing. It would be for those like you who would like to play. It's just an idea that just occurred to me, something like a Sunday for 4 or 6 hours, a good amount of loot, and 100% healthy cars to test out.
JKinq 15 Sep @ 5:55pm 
that would also work :ba_haley:
I got this load order to work with hosting a dedicated server, Don't know if Kevin digs it if i share it here, but feel free to remove :)

Removed:

Skizot's tiles - Didnt find dependences from maps in my map list.
dylan elysium tile pack - double tiles made the server hang,

Mods=FantaStreetTiles_01;GreensTiles;DylansTiles;dylanstiles_bundle;Cookie_Tiles;TryhonestyTiles;shelters-tileset;AzaMountainTiles;iverytiles_01;EN_Flags;EN_Flags_Craft;PertsPartyTiles;Ryu Tiles;melos_tiles_for_miles_pack;OujinjinTiles;tkTiles_01;simonMDsTiles;simonMDsDestroyedTiles;wists_tiles_public;BigZombieMonkeys_tile_pack;Darker Water;SLDarkerSnow;TileFixes;TileFixes_ParkingGateNoStop;SnakeUtilsPack;ModManager;ModManagerELO;ModeManagerAutoSorting;ModManagerLoadFromCollection;ModManagerServer;modoptions;errorMagnifier;EasyConfigChucked;SearchModeAPI41;TargetSquareOnLoad;ChuckleberryFinnAlertSystem;CraftHelperContinued_beta;CheatMenuPX;Barco Abandonado;BatesMetalicosRevived;BeerCapsRewardMachine;CustomMapBridge;Factory;FuelTanksMod;LeGourmetRevolution;MilitaryComplex;NumarkComplex;RPropaneTank;Riverside Gunstore;SkillsMag;SnakeClothingMod;SnakeMansion;TableSaw;TallerMecanico;WPA;ZombiesAtWorkEvo41;RavenCreek;EerieCountry;BedfordFalls;RfMCtBF_addon;ep mfd;Elliot Pond;ElliotPondForagefix01;Nekos_Connection_Road_FK-EC+St.BH;Fantasiado ST. 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Machines;fhqExpVehSpawn;fhqExpVehSpawnRedRace;DefinitiveZombies;BB_Zombemic;SurvivingTheStorm;DD_Zombie;TheDarknessIsComing;TheDarknessIsComingEmergencyBroadcastModuleCore;TheDarknessIsComingEmergencyBroadcastVanilla;TheDarknessIsComingSirensExpansionEerieCountry;TheDarknessIsComingSirensExpansionRavenCreek;TomaroBlackouts01;BlackoutsTraitRemover;AirCond;customizablewinter;Bandits2;BanditsCreator;WanderingZombies
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