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Ilmoita käännösongelmasta
the world context menu hook i use has been unchanged for about half a year.
only thing i am not sure about is why he even used a hook instead of the usual event for the context menu. i use the hook method because i want to reuse what the vanilla context menu already found out, like a clicked player, generator, whatever else the game already checked.
the one in btse that led to the error, the one for safehouse check, it was used with the event: Events.OnFillWorldObjectContextMenu and it crashes because the context menu does not know the objects that were clicked.
so yeah, no clue what is happening here