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Frankly given the nature of the Dutch, I can't believe that they didn't have a coastal bias anyway. Plus the polder work well on island chains...which historically is where the Dutch had many of their colonies.
Although I do feel polders are of little value until economics, so maybe a +1 food buff is in order.
Oh, and another suggestion: Can you add a popup that shows reccomends workers to build polders in certain places, like normal improvements do? Sometimes I forget that I can build in some places and it would be very helpful.
Thanks. I love this mod, I conquer civilizations purely to put polders on their lakes and costs, it brings me joy to see those little windmills spin.
While what you say about polders is true, and a marsh may technically become a polder, it would not effectively become any different than the 'clear a marsh' action that is available to any civilization.
As for balance: The addition of new valid tiles has to be countered with the removal of others. Should you really wish to keep it: the mod is easily editable. I've added clear comments in the xml files and you should be able to find what to edit.