Forts
Funny Beams
 This topic has been pinned, so it's probably important
Bryqnthesup3r  [developer] 29 Jan, 2022 @ 8:25pm
Bugs & balance suggestions
Post your BALANCE suggestions and bugs here, no more beams will be added since it already takes long to load.
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Showing 1-6 of 6 comments
add an emp, ap and explosive beams so that we can turn a machine gun into a superweapon
Bryqnthesup3r  [developer] 30 Jan, 2022 @ 4:57pm 
did you read what it said, "no more beams will be added since it already takes long to load."
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Originally posted by Bryqnthesup3r:
did you read what it said, "no more beams will be added since it already takes long to load."
hmmmm, have you tried compacting the file or removing some animations?
Bryqnthesup3r  [developer] 1 Feb, 2022 @ 12:53pm 
it's not the files or animations it's simply how many projectiles are being made for each combination, i have optimized it as much as i possibly can, and even then there's over 2000 projectiles on vanilla from 42, removing a single beam lowers it down to 700 so it is VERY PROPORTIONAL
Last edited by Bryqnthesup3r; 1 Feb, 2022 @ 12:59pm
Bryqnthesup3r  [developer] 1 Feb, 2022 @ 1:03pm 
also this is mainly supposed to reference my mods (all shotgun, all flak, all uranium, accel was an old idea i had) so it wouldn't really make sense
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Showing 1-6 of 6 comments
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