Team Fortress 2

Team Fortress 2

The Consultant
Emgee 28 Jun, 2014 @ 11:36pm
stats
textures are not nesecary for stats, so lets make some!
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Showing 1-15 of 16 comments
FX 29 Jun, 2014 @ 11:20am 
65% More overheal.
On ubercharge: Unvulnerable for 3 more seconds than average medi-gun.

25% Vulnerability to everything.
Emgee 29 Jun, 2014 @ 11:45am 
can heal three people at a time! but the more people you heal at a time, the slower it heals them, if you are healing one person the healing would be boosed a bit. For uber, i think it should give a huge extra overheal for anyone you are healing so kind of like a boost.
Ship 30 Jun, 2014 @ 4:53pm 
I like the 3 healing idea, but 80% is a bit much, probly 50% and then drop to 25%

The Uber should have s special sheild that protects bullets from the front of the medic and its targets. It wont stop bullets compleatly, but all bullets will have reduced damage. mind that it wont do anything to explosives, fire , backstabbs and mele's.

I see this gun as a cure to pocket medics, so the fact that it takes ubers to heal more targets means that its harder to cure pocket medics. So if this gun upgraded based off of assists it would be nice, maybe instead of just 3 targets the gun can reach up to 5 but each ones heal rate is decresed by 50%. This would make a team healers but only one target will see a benifit while others may be safe from dyeing of pesky fire.

Also with the incresed ammont of people you are healing the more assists you get so the ammount of assits to next upgrade would be level * 3.

I dont belive this medigun would be broken, the range of it if its anything like others would make people getting heals in small area, witch is great! for sticky bombs, rockets, crockets, sentries.... pyros... So everything the sheild dosnt protect agenst!
B3ard.Man 30 Jun, 2014 @ 10:12pm 
Über effect: Megaheal
Pros:
3 people healing
+33% move speed
both:
patient go the same move speed as medic
Cons:
-50% overheal
-50% Übercharge rate
Piel D'Miel 2 Jul, 2014 @ 7:05pm 
Left-Click: Aim at Teammate and heal (Concentrating all 3 Beams on a single target)
Right-Click: Heal 3 Diferrent Teammates (Splitting the heal rate and over heal on the 3 of them,in case of only 2 Teammates at reach,third beam heals the wearer)
Ubercharge:50% Range , all 3 , 2 or single target have invulnebarity(3 Teammates: Time split in 3, 2 Teammates: Time split in 2, Single Teammate,same time as Medigun and invulnebirity for medic to.)
birds! ! ! 4 Jul, 2014 @ 5:04am 
Pros-
MUCH faster heal+Overheal rate.
Slightly faster Ubercharge rate.
Mild increase in overheal amount.
Cons-
Slower weapons swap.
Slow deploy time (Takes time to charge and use the three barrels)
Sacrifices UberCharge for a powerful field of heling, capable of healing up to 12 players within range.
Does not heal at full rate at first. (Again, wait for all three barrels to charge and deploy.)
zackaroniandcheese 10 Jul, 2014 @ 10:08am 
Pros -

- overheal amount +50%
- overheal doesn't decay

Cons -

- no uber charge


This was one of Valve's ideas for a medigun (I think). It would help to not have pocket medics with this gun, because the overheal stays, and no ubers, so you could have (I think) a 600 health heavy weapons and a 350 health soldier, providing you don't pocket just one person.

Oh yeah, and call it the "Over Healer".
Bread 10 Jul, 2014 @ 5:51pm 
Pros:
-Heals 3 Players at once
-Healing just 1 player at a time doubles heal rate

Con/Pro:On Ubercharge:Grants 50% chance of invulnerability from damage(What this means is if you were struck by a Rocket,or a Sentry,there is a 50% chance you wouldn't take damage from it)

Con:
-3 health regenerated per second on wearer(No health can be regenerated,so you would have to rely on another medic,or just be close to a Health kit if youre burning to death,being attack by a scout,soldier, etc)
-If you're healing 3 patients at once,Ubercharge,and the Healing rates are halved

AHHHH✔ 12 Jul, 2014 @ 5:49pm 
pros
gives 3 new abillity's that you swith betwen by clicking ALT+Mouse button

number 1
heal like normal medic gun

number 2
gives ammo insted of healing

number 3
can actully hurt enemy's dealing 5 damage per sec as long as you heal/damage the enemy

cons
heal -30%
only regen 2 insted of usally 3 health per sec
_______________________________________________________________________________

pros
triple as much heal
while overhealing turning the medic gun into a minigun (with damage just like the minigun the heavy uses) and gives +20% damge to ally

cons
while overhealing dosent give godmode
if set on fire by a pyro or anything that deals fire damage remove the passive healing thing
_______________________________________________________________________________

pros
can heal all on your team if they are in for 10 feet besides you

cons
-20% heal
_____________________________________________________________________________

pros
healing an ally grants the ally to deal 1.000.000 damage
can overheal an ally to 5000 health

cons
cant heal a BUS
Last edited by AHHHH✔; 12 Jul, 2014 @ 5:51pm
Wu-Tang biggiOS 14 Jul, 2014 @ 8:03am 
When you have an engineer in your team, he can upgrade your Medigun. One engineer can upgrade only one level up. Level 1 = heal one person at a time, heals like normal medigun, Level 2 = Heal two people, heals faster. Level 3 = heal three people and heal 50% more than the medigun. Uber = Grant minicrits for 2x longer than medigun. It costs 500 metal to upgrade.
Total Crane 17 Jul, 2014 @ 6:06pm 
Max players healed:4
Healing 1 person 200% Overheal
Healing 2 people 100% Overheal each
Healing 3 people 50% Overheal each
Healing 4 people 25% Overheal each
No uber or Uber adds 25% more overheal to each person for the duration of the uber lasting 3 seconds for each person you are healing
Btw healing a heavy with Ubercharge would end up with 750 Health :O
Emgee 17 Jul, 2014 @ 9:34pm 
Originally posted by Total Crane {CoW}:
Max players healed:4
Healing 1 person 200% Overheal
Healing 2 people 100% Overheal each
Healing 3 people 50% Overheal each
Healing 4 people 25% Overheal each
No uber or Uber adds 25% more overheal to each person for the duration of the uber lasting 3 seconds for each person you are healing
Btw healing a heavy with Ubercharge would end up with 750 Health :O
the over heal wouldn't last as long though. otherwise you could just heal each person to 200% individually.
Risu 18 Jul, 2014 @ 2:45pm 
Well, what exactly do you want it to do? Is it meant for UberCharges, for healing, or for overhealing?
Here are my suggestions:-

#1).
+25% longer UberCharge duration
- 25% slower charge build rate

#2).
+2x longer overheal decay time
+15% damage reduction while overhealed
- Cannot build uber while patient is at max overheal

Does the second one seem unbalanced?
Last edited by Risu; 18 Jul, 2014 @ 2:45pm
legerdemain 18 Jul, 2014 @ 4:11pm 
I think-
PROFESSIONALS-
100% faster movement speed while ubercharged
25% max overheal
Reload Key: releases a deadly bolt of energy costing 30% uber, instantly dealing 120 damage
CONCERNS-
25% slower movement speed on wearer
50%+ damage taken from sentries
50%+ damage taken from explosives

Just an idea, no need to hate. These stats seem more like an onslaught weapon.
Because there are no medi guns that increase overheal, its decay rate, and it's build rate (unlike the Vaccinator that slowly builds it, or the Quick Fix that decreases it), and the fact that no medi guns put a disadvantage on ubercharge rate...
+30% Overheal build rate
+ -25% Overheal decay rate
-50% Ubercharge rate
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