Team Fortress 2

Team Fortress 2

The Consultant
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Class: Medic
Item Slot: Weapon
File Size
Posted
125.641 KB
9 Jun, 2014 @ 2:07pm
1 Change Note ( view )

Would you like to see this item officially accepted and supported in Team Fortress 2?

Yes
No thanks /
Not interested
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again later
Description
Texturer dropped out. but after a long day, here is the UV map ***please stop telling me it needs colour, its not textured! so im well aware theres no colours! the grey colour is the default of the 3D modelling program!***

The floating ball is jiggleboned!

Revised stats:
Weapon specs idea:
60% uber charge rate per player healed (bare in mind 60% uber rate is VERY slow so this is a hefty nerf!)
+25% range
Upon uber creates a small shield in the direction the medic is looking. (similar to mvm but smaller)
After each uber can heal an additional player up to 3 max.
The first player is healed at 120% rate, additional players are healed at 80% rate with only 25% overheal.

after the great suggestions this is probably more balanced stats, thinking about it, if the medic is good, it can be used very effectively. but remember the uber will leave everyone exposed from the back and sides. when thinking about stats, it is important to think "why would i use this" over the other guns. with all of you saying it shoudl have no uber, i dont think i would use that, i would just use the amputator.

This was designed to be part of a set in which the primary weapon (syringe gun) would be replaced with a weapon that uses uber for ammo.
Popular Discussions View All (1)
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19 Jul, 2014 @ 10:46pm
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Emgee