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You will need to add the following to either your local override mod or the bottom of the file in The MOCX Initiative mod:
[DarkPsiAgent X2DarkSoldierClassTemplate]
; Do not need to touch the Psi Operative since it is the same class name
[DarkSniper X2DarkSoldierClassTemplate]
-CounterpartClass=Sharpshooter
+CounterpartClass=LWS_Sharpshooter
+CounterpartClass=LWS_Shinobi
[DarkSpecialist X2DarkSoldierClassTemplate]
-CounterpartClass=Specialist
+CounterpartClass=LWS_Specialist
+CounterpartClass=LWS_Technical
[DarkRanger X2DarkSoldierClassTemplate]
-CounterpartClass=Ranger
+CounterpartClass=LWS_Ranger
+CounterpartClass=LWS_Assault
[DarkGrenadier X2DarkSoldierClassTemplate]
-CounterpartClass=Grenadier
+CounterpartClass=LWS_Grenadier
+CounterpartClass=LWS_Gunner
+CharacterPoolCounterparts = (DarkSoldierClass = "Proxian", CounterpartClass = "Proxian")